A versatile mage who has switched to support roles, once transformed into a damage-dealing tool, becomes impossible to escape once targeted. (II)

2025-12-23 14:04

A versatile mage who has switched to support roles, once transformed into a damage-dealing tool, becomes impossible to escape once targeted. (II)


Wang Zhaojun's attack methods are entangled, focusing on attrition, debuffs, and control. If you choose her as a support, the marksman should be prepared not to rely on the mage for protection. She doesn't have any team buffs. Her biggest help on the field is keeping enemies in place so you can continue to deal damage. Chasing after the opponent is not advisable; retreating will only lead to your own demise. Of course, a clever Wang Zhaojun can hide in the bushes at crucial moments to freeze enemies and create opportunities for you to escape. This is the biggest concession she makes.

Mozi

If you're aiming for early-game dominance or even want to secure the first kill, Mozi is a must-pick. Data proves his strength is above average. Initially positioned as a mid-lane mage, he's often used as a support by players. With a teammate in front, after firing his cannonball and causing a stun, at least someone can follow up and switch positions to fight.

It can attack both at long and short range, with two core gameplay styles: attrition and control. The second skill is for long-range output, while the first skill is for close-range knockback. Switching between them creates a chain of control effects. After stunning, you can dash in to knock back, or knock back and then fire a cannon at close range for control. Finally, follow up with the ultimate skill, High Energy Barrier, which electrocutes 360 degrees. It has unique individual control for each enemy, and the ultimate flash can catch them off guard and take down all enemies.

Long range is an advantage, allowing for frequent harassment of opponents. A full-damage shot can be fatal, and two shots are enough to force the marksman to return to base to recover, slowing down the opponent's development. The downside is that it consumes a lot of mana, much like Zhong Kui, requiring high accuracy. If you miss, you're doomed.

Jiang Ziya

Jiang Ziya, positioned as a mage, is the third most popular support hero, but he is also quite controversial and easily discriminated against. His wave clear speed is too fast, making it easy for him to steal the marksman's minion wave. He is also more fragile than the other hero. His advantage is his long range, and he can frequently harass opponents with his first and second skills. His passive skill, "Godhood," allows him to choose a designated teammate to break through the level cap of 15 together, reaching a maximum level of 25. With this buff, his attributes are improved, making him feel like he is wearing a sixth divine item.

Firstly, their level advantage allows for rapid leveling up through ganks and lane farming. Being caught off guard early on is extremely annoying. However, their low mobility means they can't protect the marksman; forget about sharing the burden, their first instinct is to escape. These three mages have low tankiness, requiring the top laner to compensate. Ignoring team composition and focusing solely on the bottom lane and the inherent strengths of the heroes, playing them as supports is truly fun.


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