The eSports Nations Cup adopts a rotating host city system and is held every two years.

2026-02-12 11:12

The eSports Nations Cup adopts a rotating host city system and is held every two years.


The eSports World Cup, with its generous prize money, seems to be the primary goal for all participating teams. They must do everything in their power to assemble the strongest team to compete. The champion team is such a dazzling presence, the focus of the entire arena, lifting the trophy. That hard-earned honor is unforgettable. But what about the others? A team's victory depends not only on the skill level of the five players, but also on the guidance of coaches, the counseling of psychological experts, data analysts, and so on. Everyone involved deserves credit, even for seemingly insignificant contributions. Therefore, the prize money rules of the eSports World Cup emphasize transparency and equality.

Its initial purpose was to encourage players to represent their country, much like the Olympic Games, where, in addition to the champions, runners-up, and third-place finishers, all those who advance—from fourth place to the quarterfinals, round of 16, round of 32, round of 64, and even round of 128—will receive a certain amount of prize money. Most importantly, future esports national cup tournaments will adopt a rotating host city system; in other words, the debut will be in Saudi Arabia, and subsequent editions will be held in major cities around the world.

The Esports Nations Cup is scheduled to be held every two years. Finding a host city and establishing a stable system all require time for preparation. As for the esports titles, they are yet to be officially announced. Currently, *DOTA 2*, *Trackmania*, and *Clash Royale* are confirmed to be included. It's believed that other popular games will be included, such as *Honor of Kings*, *League of Legends*, and *CS2*. What do you all think? Is it just a money-making spin-off? Or a more comprehensive esports event?

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