Case Study in King of Glory: How to turn defeat into victory without a marksman lineup? The key is to maximize the magic damage of the support.
2026-02-23 11:30
When choosing a team composition, it's crucial to avoid preconceived notions. If you see many heroes available for teleportation, don't just follow suit and pick one to compete in terms of support speed. This head-on approach makes you vulnerable to being kited by the opponent. Nezha's flight target can be a non-hero unit, and he can stop midway. The Dayu Cauldron device can be placed in various locations, making it unpredictable where they will fly. On the other hand, Liu Bang can select a target and teleport within seconds, making him easy to bait. He can be forced to return to base halfway through a lane, creating opportunities for the opponent to steal towers.
Yuanliu support is often overlooked and its presence is barely felt. The most anticipated synergy is with the Dayu Cauldron, creating attack bounces and a small displacement effect within the magic circle, giving the marksman an escape opportunity and allowing Hua Mulan's skills to miss. It also has healing and shields, making it good against Nezha's grievous wounds. Against opponents using burn damage, the effect is slow, so there's no need to worry about that.
The front row is easy to catch squishy targets; Yu Ji is the only one who can break through their defenses.
Let's look at another example. Both are support roles, and this one tests our team's ability to analyze the enemy team composition. Our bottom laner picked Li Xin, the situation is unclear, there are two playstyles: Light Li Xin and Dark Li Xin. The former uses a charged long-range attack, the latter uses a push-and-pull strategy with invulnerability. Our mid laner is Wu Zetian, whose control advantage guarantees a win. We have Arthur in the front line, but he's lacking in initiation. Who are the enemy team members? Xi Shi as a utility champion, Ma Chao, Ya Lian, and Da Mo, all posing a significant threat to the backline. Their only weakness is Yu Ji's vulnerability to magic damage. Therefore, the key to victory is targeting the bottom lane marksman.
The enemy mid-laner's damage output is average. After Yu Ji dies, the rest are all melee fighters, which Li Xin and Arthur can handle easily. The normal strategy is to choose a support with built-in magic damage, such as Mozi, Sang Qi, or Yang Yuhuan. All three are mobile, Mozi can use Flash and his ultimate for crowd control, Sang Qi can move through the bushes, and Yang Yuhuan's ultimate grants immunity. Choosing any of them won't make a big difference, as they all have crowd control abilities. As long as you accurately hit Yu Ji and don't give her a chance to retaliate, losing this key character will guarantee that the entire team's damage output will be halved.
This lineup leans towards attrition warfare. Find Mozi for long-range cannon fire and high healing output. For healing, find Sang Qi. Ideally, someone should tank damage, provide some crowd control, and also heal. Yang Yuhuan is the most versatile in this role. This lineup is expected to be 4v1. Li Xin will likely choose to stand alone, with Yang Jian and Arthur in the front, and Wu Zetian helping to hold the enemy in place. The support's job is to kill the enemy marksman. If you look closely at our lineup, you'll find that no one has chosen a marksman; this is a common strategy in older versions.
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2026-02-12 10:34