Analysis of the strength of supports in the S40 season: roaming has changed dramatically, and soft supports are not as unsolvable as imagined. (Part 2)
2025-07-10 14:03
Hard supports are highly practical, but due to their appearance, their popularity is average. Most of the players are male, but they prefer output rather than assistance. Female heroes are treated differently, which is in line with their appearance and can be popular with both men and women. Moreover, their skill mechanism is simple. This alone is enough to attract a large number of fans. Coupled with exquisite skins, who can resist their charm?
Shao Siyuan
The next character to be discussed is Shao Siyuan. The reason why she is not very popular is that players classify her as a high-end auxiliary. She can move with kicks and steal coins, which makes her feel complicated to play. Her way of stealing money is the most powerful way to break the mentality. She can knock back and consume blood. Then, with a button, she can return to her teammates to replenish blood. This mechanism that can keep up with the pace makes her undoubtedly one of the strongest auxiliary.
Jumping back and forth requires on-the-spot reaction and awareness. For example, jumping forward and kicking people while swaggering through the city is an enhanced normal, random action. If you have the courage to provoke the enemy, you also have to see if your teammates will pick you up. Just like Yao's possession, when you are being chased and beaten by a group of people, you take the risk of being possessed and move to avoid fatal damage. The knockback effect is one thing, but if you don't know how to steal gold coins, it's a waste of its advantages. Practice diligently. After learning it, it will be more ferocious than the output in the early stage.
Empty
In the last version, the new hero's equipment stealing was the hot topic at first. He also played clones, shared damage, and equal health. These mechanisms are very good in any version. No matter in the early, middle, or late stages, anyone whose equipment is stolen will definitely be seriously affected. Imagine that the opponent's auxiliary stone is taken away, and the economy with the shooter is forcibly distorted to be equal at the beginning of the game. Then the jungle knife disappears, the efficiency of brushing wild monsters drops sharply, and the late fourth level directly changes the rhythm. If the stolen equipment is functional equipment, it will indirectly weaken the enemy's self-protection ability.
It sounds very playable, and the operation is not complicated. The difficulty lies in the positioning, a lot of displacement, and multiple copies of yourself to form a triangle to release range attacks. If the positioning is not appropriate, jumping around and bumping around, and not knowing how to siege, the mechanism of stealing equipment will be wasted. In summary, Zhang Fei, Shao Siyuan and Kong Konger have unique mechanisms, which naturally stand out in this version and are perfectly handled.
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