King's Camp data update, the jungler with the highest late-game win rate is Han Xin, and Sima Yi is also above average. (II)

2025-08-20 13:22

King's Camp data update, the jungler with the highest late-game win rate is Han Xin, and Sima Yi is also above average. (II)


Han Xin has multiple alibis. Whenever there is a team fight, this character is busy clearing lanes or killing dragons. He has a strong ability to harvest and cripple all the members. With the disadvantage of four against five, they are defeated. He is the only one left to defend the lane and the high ground. Do you think his survival rate will be high?

This is the playstyle Han Xin is disliked for. He's a good jungler, but instead of ganking, he's pushing lanes. While his teammates are fighting, he's making money. By the end, he'll have all his gear, so why would he need so much gold? While the win rate is high, it's up to the Han Xin player to weigh the pros and cons. Pushing lanes is a distraction, but don't overlook the explosive damage in the later stages. The advantage gained from a single teamfight victory, no matter how you look at it, still outweighs the benefits of pushing lanes alone. There are always multiple risks involved: will the minion wave be cut off? Will he be ambushed on the way back to defend? What's the chance of stealing a tower? If you become obsessed with solo pushing, your late-game potential won't be fully realized.

Second place: Lanling King

I never thought that Lanling King would be ranked second. This jungler is often rated as an early-stage hero, which means that when everyone has no equipment and no damage and is fragile enough, the invisible mechanism is best for catching people. On the other hand, in the late stage, the economy is equal, and the situation is only one-for-one, ambushing shooters or mages. Plans often fail, and they turn into super soldiers, and their functions are greatly reduced. So how did they rise in the late stage?

After the revision, his early damage has been weakened a lot, but his late damage has been increased. So what should have been done in the early stage now has to be left to the late stage. The play style deviates too much, and it is difficult to adapt to it for a while. Therefore, players always feel that Lanling King is weird to use. Why is his catching people at the beginning ineffective and he is even countered? The reason is very simple. He has been changed to a development hero. Don't put him on par with Pei Qinhu anymore. The two no longer belong to the same type.

Originally, bursting out, then transitioning to growth and macro was a bit outrageous, but the meta is unpredictable, and you have to play with the rhythm. His early win rate of 42.93% is the best proof. Besides growth, what else can you do? Lanling King's companions, remember not to blindly rush into the enemy jungle in the early game, thinking that being invisible will give you a preemptive advantage. This kind of thinking has long been eliminated by the planners.


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