Is teleportation good or bad? Liu Bang, with his fast support efficiency, is not recommended for beginners to train.

2025-12-03 13:25

Is teleportation good or bad? Liu Bang, with his fast support efficiency, is not recommended for beginners to train.


When talking about heroes with high skill ceilings, which one comes to mind first? Gongsun Li in the development lane, Luna in the jungle, Shiranui Mai in the mid lane, Kongkong'er as support, or Ma Chao in the side lane? They share the same characteristics: multiple mobility options, fancy mechanics, and the ability to remain calm under pressure, observe carefully when being randomly targeted in a group fight, and seize the right opportunity to strike.

Liu Bang's tactics required keen observation and crisis management awareness.

Skill mechanics are secondary; lane management is also an art. Side lanes are traditionally for solo play, and excessive fighting can lead to a four-on-five situation. Without a tank to absorb damage in the front line, a roaming support is just a soft support. Unless there is a lot of crowd control, they can't hold out for long in a fight. Pushing lanes is a good strategy, splitting forces into two lanes, but it tests map awareness and mastering the timing of teleportation, especially for Liu Bang.

Undeniably, the ultimate skill and teleportation portal provide powerful support efficiency, flexible gameplay, and extreme protection for teammates. Some players even use it as a support. The skills are not complicated. The second skill is a slash that causes stun, and the first skill generates a shield that explodes. There are only two small skills for output. The damage and health are on the same line. The higher the health, the more painful the explosion. So where exactly is the difficulty?

Simple teleportation skills involve multiple choices and trade-offs.

First, let's talk about the teleportation mechanism. Unlike Nezha, who can choose any target, Liu Bang is limited to teammates. So before teleporting, you can hold down the ultimate skill and move the teammate's portrait to observe the target's environment. Casting takes time, so even if you want to teleport to protect someone, you can easily get flustered at crucial moments. There are also too many factors to consider, such as how high the survival rate is after teleporting.

If the marksman dies when the enemy arrives, the tank will be left vulnerable to being attacked. How will they escape then? After teleporting, they can immediately use their movement ability to control the enemy, but their teammates can't keep up, and the team fight fails. Will they be able to return to the side lane to defend? If the target dies while the ultimate is being cast, the ultimate is wasted, and the cooldown is over 30 seconds. At this point, they will be caught out and have no means of self-defense. What should they do?

Making difficult choices is a challenge Liu Bang had to face. Choosing between teammates, deciding who to teleport to for support, was like being under a closed-circuit television system, constantly observing all teammates' jungling, clearing minions, fighting, laning, etc. While busy observing the situation, it was easy to forget one's own situation. Everything required timing and choice, making it difficult to be in a dilemma, which was truly agonizing.


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