Honor of Kings: Are the developers turning a blind eye and reducing penalties to suppress the exodus? (Part 3)
2026-01-24 11:05
A series of changes have given Summoners new hope. As for whether the number of players has increased, it remains to be seen. After all, there is an international server, where there are constant benefits and exciting events. If you really had to choose between the two, I believe everyone would choose the latter. Paid skins are all free, including limited-time skins. The Chinese server has increased discounts on skin sales, monthly gift packs, fragment shops, and opened several channels to get skins for free. On the surface, it is taking action to try to improve the environment, but the welfare system has been criticized as being like squeezing toothpaste.
It's all routine, just maintaining activity levels. Event skins have lost their appeal; epic skins are the norm, legendary skins have become commonplace, and whales are all aiming for limited-edition and rare legendary skins. The value of Glory Collection skins has plummeted, unless it's a major update or a major collaboration, in which case players barely pay attention. Events can be ignored naturally; attention is focused on the game experience. Players feel they have good skills and even the ability to carry their teammates, but they tend to pick heroes randomly, ignoring team compositions and the rules of pre-selecting lanes. This spoils players with bad attitudes. One player has a main hero and plays that hero year-round. When a hero is banned, they play randomly because they have a narrow hero pool.
Protecting actors and reducing penalties to avoid driving away customers.
Once in the game, the teamwork was zero. They didn't manage their assigned lanes properly, failed to carve out any territory, and instead farmed other lanes, stealing gold and resources. Despite having an economic lead, they not only failed to gain an advantage but also became overconfident, recklessly trying to take on five opponents and creating a carry. This is what everyone calls the historic S42 season. After serious discussion, it's clear that regardless of your skill level, your health is a joke. You charge in with full health, and whether you're skilled or not, you get instantly killed as soon as you appear. This makes one wonder, who is actually winning in Honor of Kings?
Every time, the opposing team is dominant, and I don't realize I'm matched with teammates who aren't aware of my strength. After the game, I report them, but the response I get is just that they played passively and deducted my reputation points as a perfunctory punishment. This kind of punishment is not very meaningful because the purpose of deducting points is to prevent the other team from participating. If it's a high-level match, and the reputation points are insufficient, they are not qualified. But in a ranked match, it goes on as usual.
The game has been plagued by problems for years, and the number of players complaining continues to increase. Those 4 to 5 stars are simply protecting fake players and suppressing the exodus of players. They are afraid that if they are too harsh, they will drive away existing players. Old players will leave due to poor experience, and new players will be targeted because they feel there is no fun. In that case, the number one position of online games will be in jeopardy.
Image source: Internet
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2025-05-27 11:08