With their never-say-die spirit, the team shouldn't give up easily. This support player even managed a miraculous comeback from a losing situation. (II)

2026-01-30 13:23

With their never-say-die spirit, the team shouldn't give up easily. This support player even managed a miraculous comeback from a losing situation. (II)


Only when the game drags on and they unleash their fury do we realize that their abnormally high damage output isn't overpowered, it's their nature. The virtual world is reality; they need resources and gold to buy equipment and stack damage. Nuwa is known as a late-game stabilizing force, but in the early and mid-game, she has to be careful and play defensively, letting others steal her lane and push her towers without saying a word. She can only blame her teammates for not understanding how to push her power spike early. People unfamiliar with this mage assume she has little presence in the early game, so why give her any gold? When they manage to repel the opponent, they place a matrix space to create an obstacle. What advantage does that offer?

The humiliation suffered at the start will be avenged in the late game, creating a perpetual motion machine of high and low speeds. Spatial control, wave clear, single-target burst damage, and area-of-effect damage are all at your disposal. A well-placed matrix shrinks the area into a no-go zone; a single wave of minions can send a horde charging in, even targeting Baron Nashor. If your aim is precise enough, no one can hold their ground. Long-range mages with teleportation abilities make it difficult to engage in team fights when behind. In the late game, they can fly freely, wasting time and patience, but your efforts will be rewarded. Don't worry!

Hou Yi

Hou Yi has been dominant for several versions, but he's incredibly weak in the early game, a passive archer who poses little threat. Lacking mobility, he's easily targeted and eliminated. Without support, assassins will be grateful for his help. However, he's actually a ticking time bomb. Once he's fully equipped, each arrow becomes like a bullet, incredibly penetrating and deadly. In a losing situation, it's despair. Yet, Hou Yi determines the entire team's potential. If no strategic plan works, the only remaining option is to make him the center, the true sun, with everyone roaming around him, farming, pushing towers, team fighting, and protecting teammates.

Someone is willing to step up and take the hits; the sacrifice is worthwhile. His ultimate skill is crucial for initiating team fights; no fancy maneuvers are needed. A safe space to survive is the best opportunity to counter-attack. His motto is to win steadily. The third is Zhong Kui, mentioned by few. How does this support player create miracles? With his hook.

He doesn't play attribute-based combat; his forte is psychological warfare. His presence creates a sense of oppression, forcing opponents to constantly pay attention to their positioning, tighten their formation, and hide behind the minion wave. Once there's a gap, his magic claws reach out, pulling you into a trap, ganging up on you until you're dead, and returning you to the starting line. No matter what your economy is, if you get hooked, you're dead.

Image source: Internet


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