King of Glory Case Analysis: The Ma Yao combination is weak in the early game, Miyamoto Musashi locks in the kill, and Nuwa is chosen to slow down the power spike.

2026-02-25 11:40

King of Glory Case Analysis: The Ma Yao combination is weak in the early game, Miyamoto Musashi locks in the kill, and Nuwa is chosen to slow down the power spike.


The Ma-Yao duo has been dominant for multiple versions, a inseparable pair in the development lane. Seeing this, a teammate picked Marco Polo, and the support quickly followed up with Yao. At this point, it was expected that the roaming player would become Yao's bodyguard, staying together for extended periods. Don't expect her to come to support; even if the jungle is invaded, she insists on staying with the marksman. The only exception is if the enemy has died too many times, is unreliable, and is causing her own death. In that case, the two will go to their deaths together. The battlefield is not a place for romance. Once she's had enough, the realistic Yao will switch targets to avoid losing her golden support.

In this case, the mid-lane filler role is a key character, and the final pick has its pros and cons. The laning lineup is revealed, making it easier to anticipate and counter. Most players prioritize their own survival. This illustrates why mid-laners need to consider their teammates' feelings. Don't you agree? Everything has a cause and effect. Look at the enemy lineup: Li Xin in the top lane, Cai Wenji as support, Irene as marksman, and Miyamoto Musashi as jungler. Clearly, the fourth pick is the biggest nemesis. With lock-on jump attacks, there are two counter-strategies: a utility player or a long-range mage.

Ying Zheng makes up for the early disadvantage in the development lane.

However, since the opposing team hasn't yet moved to the mid lane, they will naturally prioritize control-type mages like Zhen Ji and Wang Zhaojun, with semi-tank builds and a freeze/slow strategy. Their second skill's control effect can be placed at their feet, which can at least drag out Miyamoto Musashi and create opportunities for him to escape with Flash. The opposing team lacks a front line and control, making it seem like a terrible lineup. Our team has the Ma Yao duo, with Bai Qi initiating team fights. Monkey King's presence is not high, but at least our control strength is far superior.

Besides Miyamoto Musashi, Irene's stun relies on Cai Wenji for survival, resulting in an early power spike. The Ma-Yao duo started at a disadvantage and wanted to help push the tower, but lacked the necessary poke, control, and grievous wounds. With long range, they decisively locked in Ying Zheng to fill this gap, ensuring a foolproof strategy. The key lies in the enemy mid-lane filler – which mage did they choose?

Finally, I chose Nuwa, a late-game hero. My thinking was completely wrong because the enemy team didn't lack damage and needed support heroes. In the late game, Nuwa was not much of a threat against the Ma Yao duo. Unless you can kill both of them in one combo, it's a very painful game. After the match, Nuwa got a 6.8 rating.

Image source: Internet


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