The development lane collapsed without any attack, the shooters collectively broke the defense, and only four were left to stand firm.

2025-02-28 14:45

The development lane collapsed without any attack, the shooters collectively broke the defense, and only four were left to stand firm.


Archer has always been the most popular profession. Long-range attacks do not require melee combat, unlike assassins and warriors, which require melee combat and only need to maintain a distance to output. Of course, the price of super high explosive power is that the body is very fragile, relying on assassins to catch people and mid-level support to gain advantages. The strengths can only be brought into play after the equipment is formed.

I didn't feel anything in the low and middle segments until I met the domestic opponents. In the high-end games, I realized that the shooter was on the verge of breaking the defense, so fewer and fewer people played it. I didn't take out the data analysis, but just looking at the matching time, I could see everything. It only took a few seconds to fill in the position and the match was successful. The jungler had to wait for more than a few minutes, but the shooter had a shorter waiting time.

I remember that a few seasons ago, all players who wanted to rank up would pre-select the development path and focus on the shooter profession. The reason was simple. It was better to be a leader and be more aggressive than to sit and wait for others to lead you. The shooter has the ability to set the pace in the middle and late stages, which is the key to winning team battles. Only two seasons and about half a year have passed, so why has everyone abandoned the development path?

Reason 1: Shooter's stats have been reduced

Other professions have data violence, and their natural advantages can lead to overwhelming victories. Their mechanisms are simple, easy to use, and not fancy, and they instantly become artifacts for gaining points. In contrast, shooters have been weakened. Basically, heroes with a win rate of 54% will not be targeted too quickly. They will be applicable to the version for a period of time, and perhaps the game will be updated and the attributes will be adjusted during the change of seasons. However, if a shooter exceeds the standard slightly, he will be suppressed by the planner immediately, and those with more than 50% will immediately become a thorn in the eyes. Take Lesio at the beginning of the S38 season as an example. He won a big victory in the first week with a win rate of 53%. Who knew that he would be cut three times in half a week later, and fell from the altar not long after his rise.

Not only that, the so-called mutated Baili Shouyao had a bad experience as well. He rarely escaped the label of being a bad player, and finally found a way to balance sniping and normal attacks, which was to share the bullets of the second and third skills. His flexibility was greatly increased, but he relied on attack speed shooting. After the rework and launch, he flashed for a while, and was weakened again. After the mechanism was changed, he returned to his original form, with a 51% win rate, and continued to be ruthlessly cut. After the numbers were cut, he couldn't even beat the tanks. Now the win rate is less than 50%, and he remains there as it is, with his appearance rate plummeting to about 10.3%.


Sports News

More News