Overwatch 2: The game director believes that it is too difficult to operate a paid shooting game at this stage.
2025-03-02 15:45
Games are becoming more and more diversified. With a mobile phone in hand and connected to the Internet, you can entertain yourself anytime and anywhere. It is not like before when you had to be fixed in a specific place, spread out on the desktop, facing the computer screen, and operating the keyboard. Busy working people have a lot of things to deal with and manage their social life. As time goes by, they gradually lose enthusiasm for games and pursue convenience. So they give up console and computer games and would rather play mobile games.
There are so many free mobile games on the market, and the competition is fierce. What advantages do paid shooting games have? How can they survive and stand out from the crowd? In this regard, the game director of "Overwatch 2" said in an interview with foreign media "GamesRadar+" that operating non-free games is a very difficult thing.
That’s because free games have a larger market share, especially before Overwatch went online. If you don’t set up a free, large-scale game, it will be more difficult to run. Perhaps this is related to the consumption concept of players. After experiencing many failed one-time payment games, such as Sony’s Overwatch, most people are worried about investing money in something that has no return, and the experience is poor. They are forced to throw it aside and can’t even find basic entertainment. Over time, the buyout system has become the biggest obstacle for the public to enter the game.
Aaron Keller added that "Overwatch" has many good design concepts, and he hopes that the heroes in it will be easy to use. Every time he wants to add another button for the hero's skills, it would be better to simply split off a new character.
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