In the Three Kingdoms version, the planner finally came to Sima Yi's rescue. Can the energy bar problem be solved? (Part 3)

2025-06-09 13:46

In the Three Kingdoms version, the planner finally came to Sima Yi's rescue. Can the energy bar problem be solved? (Part 3)


There are many ways to release Sima Yi's energy. It is not necessary to directly abolish the entire mechanism. He can absorb energy from multiple aspects. As long as the combo can be fully released, especially the critical fourth level after unlocking the ultimate move, his fate can surely be rewritten.

Sima Yi’s second problem: his ultimate move is easily broken

The second problem is the interruption of the ultimate skill. Players have complained about this for several seasons. The advantage of Sima Yi's ultimate skill is that he can move within half of the map. The disadvantage is that he has a charging action of stepping back, which can be simply understood as the pre-swing before takeoff. This short 0.5 to 1 second can directly cancel the displacement if he is controlled by the opponent. The trouble is that the cooling time is extremely long, comparable to the dragon form of Aoyin.

The core skills were actually easily cracked, which was certainly a bad experience. For heroes like Shangguan Wan'er, Su Lie, etc. who relied too much on their ultimates for output or taking the initiative, their ultimates would still return some CD if they were interrupted. However, Sima Yi did not have such treatment. As a jungler, his energy bar was originally insufficient, and his ultimate could be interrupted at any time. One control would directly make him lose his combat capability.

Super Armor effect or shortened pre-swing action

To solve this problem, many partners, including planners, immediately thought of the domineering effect, and added a small domineering effect to the simple "shaking butt" action, so as not to be disturbed by the opponent's flight, even if it is only for a moment, at least some control skills can be avoided. Of course, the suppression skills of Donghuang Taiyi and Zhang Liang are excluded.

With the addition of the hegemony, the opposing party may feel unbalanced because Sima Yi's low-cost escape from his ultimate skill is too powerful. If even the subtle restraint action is cancelled, won't it make the opponent resist the skill alive? If the hegemony effect doesn't work, then shorten the hand-raising action. Since Sima Yi's pre-swing has no survival guarantee unless he hides in the bushes to release, shortening it appropriately will increase the escape rate and leave room for the counterattack party to operate.

The most urgent task is to deal with the two problems of energy and interruption of ultimate. Players suggested other enhanced linkages in the forum, such as adding new features to skills, where the ultimate will mark the target when it hits, face the target, double the movement speed, improve the harvesting ability, or set up a new powerful and general storage mechanism to diversify the combo and not require starting with "12".


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