You will definitely lose to the support in the later stage. Don’t blindly follow the shooter to develop. Taiyi Zhenren unexpectedly ranks at the bottom.

2025-07-09 14:11

You will definitely lose to the support in the later stage. Don’t blindly follow the shooter to develop. Taiyi Zhenren unexpectedly ranks at the bottom.


If they are not particularly strong in the early game, a few players will go crazy with the support or jungler and rush into the opponent's jungle to grab buffs. The warrior, shooter, and mage are busy clearing the line. If they are a step slower, they will reach level 2 later, losing experience and gold. It is better to develop steadily and drag it to the later stage instead of taking a risk without benefit. It is precisely because of this conservative mentality that the jungler and support lose both the wife and the army, and the advantage that should have been taken is handed over to others.

Everyone talks about dragging the game to the late game, but they actually forget that each hero has a strong period. Maybe after the shooter is combined with a magic outfit, he can really kill instantly, but what if he is replaced by a support? Can they accompany you to the end and be a competent and capable assistant? This issue will study the late game winning rate of roaming heroes to show you that it is not because the teammates are not strong, but because the attributes have weakened and they are completely unable to beat you.

Taiyi Zhenren: 43.93%

The passive mechanism provides extra gold coins, and the strength lies in the resurrection mechanism, which adds a fault tolerance. Over time, teammates are used to relying on the second life given by Taiyi Zhenren, but his role is reflected in the early and mid-term. During this development period, shooters are prone to sudden death. The second resurrection can at least escape with residual blood. The later period is different. The economy is equal, the mage's damage overflows, and there is no need for combos. It can be killed instantly. The so-called resurrection is to stand still on the spot, letting the opponent watch how you slowly come back to life and reappear in your true form, and then continue to cut close to the face, so it really doesn't make much sense. After the economy reaches the top, the price is more beautiful, and the function is converted to remove the stun of the first skill. The later the delay, the more unstable the performance.

Yao: 46.13%

The popular support Yaomei is not as strong as imagined in the later stages. She can possess a designated teammate, and her skills only control once, with a very short knockback time. In the early and middle stages, she can also possess a shield to help them survive or escape. In the later stages, she will fall down if hit by a skill at random, and then be controlled again, and even give up her passive deer form.

The shield is as thin as paper, the ultimate skill has a long cooldown, the tankiness is not high, there is no control, no damage, and her presence is very awkward. As long as she falls down, she is basically vulnerable. Even if she is saved, she still cannot defend the tower. After using it for a long time, I feel that the range damage of the second skill is meaningless. It is better to change it to range damage reduction. At least the team benefits, like a Liu Bang magic circle.


Sports News

More News