Zhong Wuyan's unique secret, how to achieve the fatal flash petrification combo? (Part 2)
2025-07-20 11:20
Why is flash so important to Zhong Wuyan? Because it makes up for her own distance shortcoming. The warrior gameplay mechanism lacks flexibility. Besides, the hammer weapon is destined to make this female general move slowly. During team battles, the fragile characters such as shooters and mages are used to fighting from behind, so how do you ask her to approach them? It is undeniable that the mechanism has a displacement skill, but it is easy to be kited. To break through the defense circle of the fragile characters, using flash is the only solution.
Petrification and lightning strike, a common countermeasure used by professional players
These theories are not "folk secrets", but are supported by competition data. According to official statistics, in the 2023 KPL professional competition, as many as 70% of Zhong Wuyan players relied on flash petrification to break through the siege, which shows the practicality of this combo. The petrification range is controlled, and while keeping the opponent, it also interrupts the opponent's skill connection. In just a few seconds, it has gained a huge data space. The reason is not difficult to understand, just like Wang Zhaojun's freezing. Facts have proved that Zhong Wuyan with flash is full of combat power, and without flash, she is half useless, unless she is very good at squatting.
Petrify followed by lightning, this combo is so fun to play, but don't get too carried away, because the passive of petrify is listed in the analysis as "probability", which does not guarantee 100% success, but occasionally it will petrify the enemy for 1.5 seconds. During this period, if you accidentally use normal attacks, or the hammer of the first skill, or even the spinning hammer of the ultimate skill, you must pay extra attention to the probability of petrification and whether it will be triggered. Of course, this passive can be used in conjunction with the ultimate skill, which is also a range control, and after petrification, the enemy will continue to maintain the attack state until the skill ends.
Timing and angle are important
Having said that, the second skill will be more suitable. It is an active skill. The damage in the circular area will be like a magnifying glass after the damage is received. It will move instantly within 0.5 seconds, fill in the distance blind spot, and enhance the probability of petrification. The range of the second skill is far better than the active operation mechanism of the big move. It has a range of about five to eight heroes. The flash will expand to cover five to ten positions, and it will move directly from the edge of the knock to the core of the team battle, accurately hitting everyone who is close to the position.
This combo may seem simple, but you also have to consider the timing and angle. The hero skills and summoner skills must be used at the same time. If you release them too quickly, they will be easily interrupted. If you release them too slowly, they will just teleport. There is still a chance to avoid them.
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2025-07-30 10:33