The traps in the masonry game are too deep, and the strength cannot beat the system. The seven-time champion jungler said that he could not reach the king level. (Part 3)

2025-07-26 11:38

The traps in the masonry game are too deep, and the strength cannot beat the system. The seven-time champion jungler said that he could not reach the king level. (Part 3)


Isn't it good to compete well and cooperate with experts to gain points? Why do you have to mess up your mentality and play randomly? Professional players are also questioned? This is the "post-traumatic stress syndrome" after many years of gaming, or a chain reaction extended from the old mechanism. The level is high, but teammates ruin the gaming experience. Over time, you no longer believe in the so-called "hard work for rewards". Don't take it too seriously, just have fun, otherwise it will become a burden and you will regard stars as extra rewards.

The other is revenge. If the experience of this game is not good, the teammates in the next game will not be able to steadily gain points, so they will experience the shadow of the brick game. From this, it can be seen that experts generally do not recommend playing games for too long. If you lose too much, you should log off and calm down. If you are not in good condition and continue to play in the rankings, you will only become cynical.

If you don't leave quickly at the beginning of the season, you will be easily dragged down and stuck.

Players with real ability, don't be discouraged if you fail to rank up, this is indeed a problem of matching. A series of defeats with high scores shows your true ability. You are guaranteed to be at the King level and should escape from the Brick and Stone and Star Glory games soon. Another reason is related to the version reset. Brick and Stone at the beginning of the new season is very similar to the old season's Dynasty Warriors and Glory, with gods descending to earth and gods fighting. There is no room for real Brick and Stone players at all. When they all return to their original places, the masters who can't keep up will be forced to stay in the passerby games and play with ordinary people. They have low awareness and zero tacit understanding, and are forced to slowly climb up at the end of the season.

After hearing this, you probably understand that Huahai's super level is lost to the ELO mechanism. The system cares about data, but it cares even more about the gaming experience of ordinary people. If you are confident enough and win gold medals crazily, you can quickly escape and return to the high-end game. If your strength is average, I'm sorry, you can only be a small transparent person first, try to steal the home, participate less in the team, and have worse data. Then the system will lend a helping hand and find teammates with higher levels.

The game was targeted by the system, wasting time

Up to now, the planners have not been able to completely remove the ELO mechanism. In order to reduce the number of high-level players who are stuck in their rank, they have introduced gold medals and stars, and a point-based ranking system. The loser also has rewards, and with a win and a loss, points are gradually added to give back to the players who really play the game. There are countless MVPs on the loser side. Huahai suffered this time, as he failed to become the king. He was at the top level of the peak competition, but was targeted by the system. This kind of game not only affects the mentality, but also wastes time. I hope the planners can confirm more issues in this regard.


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