Huahai was criticized for not being able to escape the brick and stone game in solo queue, and the losing streak revealed the "balance" behind the hidden points
2025-07-27 11:14
Huahai was a professional player who played 33 games and was the MVP of the losing side 25 times. In the live broadcast room, he cried and asked the planner to give him the green light to become the king. This experience quickly became a hot topic. After all, he is a seven-time KPL champion and a holder of the FMVP skin. He could not escape the brick-and-mortar game. The incident may sound a bit ridiculous, but it has allowed players to re-discuss the fairness of the game's matching mechanism in depth.
System revision, skin linkage, equipment adjustment, etc., over time, the topic of ELO mechanism gradually left the forum, and more and more lane matching and gold medal plus stars were added. Everyone felt that the game experience was improved, but is it really so? All along, the information on the Internet has instilled a "correct" concept in passers-by players, such as hundreds of stars in a week through power leveling, players in the national server can reach the top after changing seasons, small trumpets can lead people to score points, and the hero pool is expanded. The matching mechanism does not affect the upper limit. To put it bluntly, if you are not good, you should practice more, twist and straighten, and swagger to tell the world that the challenge failed only because of insufficient strength.
Balance is inconsistent, it is an enhanced ELO mechanism
However, is Huahai's consecutive defeats really related to his level? The netizens took the opportunity to slap him in the face with his record, saying that he has won consecutive championships but his rank is not as good as that of a passerby. Moreover, with the support of the points system, this player has no excuse to blame the matching mechanism for making things weird. Today is different from the past. After the major version changes, the situation we see now is that the planners have pushed "strong vs. strong, weak vs. weak" to the extreme. The benefits brought by high scores quickly widened the gap. This is the public's perception of "balance".
The actual balance is that the planners installed the ELO mechanism, using hidden points to limit invincibility in the game. In the past, one person could carry the whole field and domineering things. Now, even if you have received professional training, as a team battle game, personal performance will be compressed. Take the comments on Huahai's record, with 1 to 3 deaths and 18 to 22 kills, but he just can't win. That's because his hidden points are very high. The game has developed to the present, and it is no longer allowed to lose points by losing one or two games. Instead, it is scored in all aspects to form a super ELO, in-depth calculations, data kidnapping, and balanced matching of teammates.
Don't you understand? The historical data is top, but they are suspected of playing fish bombing. In plain words, if you can fight one against five, then try one against nine. Deliberately create a difficult game, then take the MVP of the losing side, and continue to force the weak to fall into a vicious cycle.
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2025-11-26 12:38