In the late game, they lost 60%. These heroes’ advantage period cannot be delayed. Ming Shiyin is at the bottom. (3)

2025-07-31 12:50

In the late game, they lost 60%. These heroes’ advantage period cannot be delayed. Ming Shiyin is at the bottom. (3)


In small-scale collisions in the early and middle stages, Zhong Kui's grab is often a surprise victory. The hook hit rate is a must, and timing is another matter. Blindly pulling the front row that cannot be killed, closing the distance in disguise, and taking the initiative to start a team fight on the surface is equivalent to creating opportunities for self-control and counterattack by the opponent. The shooter is right next to you and should have fired from a distance, but thanks to Zhong Kui's hook, his survival rate plummets to zero.

Zhong Kui's hook's late-game effect

The drawbacks of the hook become immediately apparent in the late game. A tank with full equipment knows how to absorb attacks and deliberately position themselves in front of squishy targets, making it impossible for them to reach backline marksmen or mages. Furthermore, hooking someone won't necessarily kill them immediately. Combined with the ultimate ability, Star Absorb, to hold them in place, the entire team naturally reacts by unleashing all their might in an attempt to instantly kill their immediate target. However, their tankiness is too high, and their abilities expire before the cooldown, allowing the opponent to pursue and counterattack. In the late game, Zhong Kui's win rate drops to 46.23%, making the hook counterproductive. It's only truly effective when the offense and defense are balanced. Many exploit this advantage early on to kill squishy targets, suppress their economy, and force a late-game kill. The question becomes whether Zhong Kui hooks anyone.

Third place: Yao

A personal amulet of safety—that's Yao's purpose, possessing a shield. Many players consider her even worse than Ming Shiyin, relying on soft support and defensive items, making her even more vulnerable than a mage. Her shield is average, taking a single skill and then losing it. Her secondary skill-killing strategy relies on her passive Deer Form. With luck, two skills help her escape the fray, allowing her to survive the brawl and possess a second target, continuing the fight. With bad luck, first control, then a single burst, and Yaomei is swept out of the battlefield.

He is relatively weak in the early stage, has no equipment, and his role tends to be vision and control. He needs to be wary of ambushes, follow the advancing teammates, use magic balls to knock people away, and perform key protection many times in the later stage. His win rate is still 47.51%, and the ban rate is quite high. Maybe everyone is fed up with the Ma Yao combination. It is recommended to see what type of shooter your teammates play before choosing this auxiliary. Displacement shooting is okay, but if it is a static shooting, in many cases, you are expected to die together, which is not much different from Ming Shiyin's treatment. The performance and rating depend entirely on luck. Strong teammates are icing on the cake.


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