Tanks are gone in the next version, and the tank side is gradually disappearing, and the magic system will dominate the confrontation road first. (3)
2025-08-01 13:56
Starbreaker and Crimson Cloak have both been nerfed, increasing their defense and taking away their drain. The latter has been transformed from a wave-clearing artifact into a mere gold-consuming armor, barely holding up against basic laning, its strength plummeting. The third nerf comes from Eternal Night's Guardian, a spell-defense item with reduced resistances, essentially teasing tanks. With nowhere to land, how can they survive?
Many heroes have successfully counterattacked, and the planner will not make exceptions at will
Equipment adjustment is irreversible and will benefit the public. Why should they receive special treatment just because the strength of tanks has decreased? What's more, the planners are unlikely to regroup and spend a lot of effort to strengthen all tank heroes. This is one of their ways of creating an era. Gameplay and attribute customization, from the perspective of game operations, do not intend to create a king, although they have this ability. After the attribute adjustment, who will rise and who will fall, all depends on how the players adapt and adapt, just like the current phenomenon of magic dominating the confrontation road.
Mages were once turned into tools, and all burst-type players were sidelined. The masters jumped out of the framework and cast aside conventional thinking. That's right, the system marked it as a mage, and wrote a mid-lane profession. The rules did not stipulate that they had to play mid-lane. After years of transformation, they were despised by everyone. Zhuge Liang's jungle role caused controversy, and it was believed that it affected the mentality and led to a bad performance. Diao Chan fought one against five, and Recklessly became a lone ranger. Wang Zhaojun was an auxiliary, and Jiang Ziya was in the middle. As a virtual character, he was discriminated against by most people because he did not play according to the routine.
The Red Lotus Cloak may consider increasing the burning ratio
Xiao Qiao and Angela left an impression as entry-level mages, who later gained the favor of masters and broke into high-end games. The process was difficult and dangerous. These were all listed as unconventional ideas and were finally popularized. The same goes for tanks disappearing in the canyon. It is not fun to be weakened. It depends on how players develop and explore new ways of playing.
Assuming that changes are really needed, the core equipment is estimated to still revolve around the Crimson Cloak. Despite the early confrontational contradictions, it is undeniably an extremely cost-effective equipment, with 300 dual resistances, 1100 health points, passive burning and heavy injuries, and multiple attributes. The range is shrinking, you might as well try to increase the burning ratio to 2% of the health value, causing additional damage to soldiers and monsters, which may reduce the burden on tanks.
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