The upper limit of the new hero Sun Quan is still very high. Which hero should I choose to counter him in high-end games? (Part 2)
2025-08-04 14:00
Kaihuang is a T1 jungler after all. After his ultimate skill is enchanted, his attributes in all aspects are enhanced. He is definitely capable of blocking Sun Quan's long-range and short-range damage. Moreover, his second skill is used frequently, which can easily interrupt the opponent's ultimate skill. No matter which segment they are from, players with experience in confrontation probably know that Kai who has activated his ultimate skill cannot be approached. If you see him from a distance, just dodge. Experienced masters know how to fly a kite and pull until the skill ends. In a head-on confrontation, you have to observe the number of people and have an economic advantage, so fighting one against five is not a problem.
Haiyue
Sun Quan's ultimate skill may seem misleading, but it actually has an awkward point in that it can be easily interrupted by minor control. This is when Haiyue in the middle lane comes in. This mid laner's output method is quite clever, with Xiao Qiao's fan-shaped range, Diao Chan's serve burst control, and her third skill pulling people into a fantasy world, allowing her to fight alone.
Like all dull shooters, once locked on by Haiyue, it is difficult for them to have a chance to resist. The only margin for error is one flash, which requires them to quickly leave the skill range. Assuming they use it and are caught up, they will lose 90% of the arena matches in the fantasy world. Unless the Haiyue they meet is extremely bad, and they try to pull others alone, but they cannot win and are essentially giving themselves heads. It is better for them to stay off the field and use their first and second skills to consume the opponent, or pull away the tank so that the opponent loses a front row, and the rest of the harvesting time can be left to teammates.
The ball flow is stable in the early and middle stages, but the damage is not painful enough in the late stages.
Sun Quan's main build is not a quick burst build, but a magic ball. Even if he plays a half-tank build and builds a Witch's Cloak to counter, the chances of being killed are still very high. There are very few marksmen who are suitable for the magic ball flow, and Di Renjie is one of them. This build strategy wins in the smooth transition and provides a fault tolerance rate, which can adapt to changes. It is a bit difficult to play in the later stages. As the rhythm progresses, you will realize that the endurance is declining. Other marksmen rely on high crit rates to suck life, and they can go around in the wild area and replenish their health. Sun Quan has low basic damage, and Haiyue can touch him a few times, reducing his combat effectiveness by half. He has a big move to enter the field, and Haiyue is more daring than him, pulling him to the black room for a single fight.
At this point, some players may be wondering why Xiao Qiao and Ying Zheng can't defeat Sun Quan. Compared to these two mages, Haiyue's advantage is that she is not afraid of being attacked first. No matter who attacks first, just approach Haiyue and use her ultimate to easily defeat them.
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