The "Ban Master" of the Peak Tournament is released, and it is too difficult to counter it when it is released: Jungler Chapter
2025-09-07 11:25
In the confrontation lane, there is Yang Jian, who has control over displacement and starts with the second stage, making his actions difficult to predict. Haiyue is good at pulling people into illusions, catching them alone or helping team battles to gain the greatest advantage. Even if he can't win, he has to sacrifice himself. The purpose is to delay the short ten seconds so that teammates can kill all the back row outside. Sun Quan's ultimate skill is overestimated in harvesting ability, and it is difficult to defend against it in a melee. The auxiliary system restrains various lineups in all directions. It is not difficult to understand why he became the "banned master" in the peak game for these reasons.
The last hero to appear is of course the jungle hero that everyone is paying attention to. There are too many options, including tanks, mages, jungle cores, and blue-collar junglers. Who is the nemesis of the jungle? Many people will vote for Lanling King's invisibility, or Jing's clone displacement, Lan's diving raid, etc. In fact, all burst assassins have been weakened. Some have fallen into destitution, and naturally others have risen. This is the law of the canyon. This swordsman happens to be Miyamoto Musashi.
Jungler: Miyamoto Musashi
Its strength lies in the ultimate skill that prohibits healing. Here, it first restrains the recovery mechanism of Cai Wenji and Dolia, or the warriors with built-in recovery of Xiahou Dun and Cheng Yaojin. It is a natural counter to many popular heroes. Its first skill cuts down all flying objects, Angela's fireball, Zhuge Liang's spirit bomb, Hou Yi's flying bird, and even Nuwa's ultimate skill. It can remove the damage of the nuclear explosion with one knife, and then it is matched with the unparalleled head lock. Its strength is reasonable, so the ban rate is as high as 30.2%.
The countermeasure is not difficult. Warrior assassins are most afraid of armor. They do not have burst and rely on operating space and combo and strong general skills. With a few auxiliary controls, it doesn't matter if he takes the initiative.
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