The most playable hero in the canyon, he has made it all the way to glory, and his popularity remains at T0. (3)

2025-10-18 11:45

The most playable hero in the canyon, he has made it all the way to glory, and his popularity remains at T0. (3)


She defeated many mages with her strong control. If she attacked head-on, the damage would definitely be avoided, so this tests the "dark side" and "playfulness" deep in the player's heart. Even after several sets of skills are formed, the damage is still an unknown. You can't guess whether your own attack power can surpass the opponent's defense. Therefore, you have to keep testing during the battle. If you can kill the opponent with full blood, it means you are in a favorable situation. If you can achieve a consumption effect with one move, then don't hide in the grass. Once the skills are used up, it will be the opponent's turn to counterattack. Her fighting style is too direct.

Yao Mei

The second character to discuss is Yaomei, a popular support, but the planners seem to be deliberately promoting Shao Siyuan as her equal. The former plays with shields, while the latter offers flexible displacement, kick control, and gold stealing mechanics. One is mindless following, while the other tests awareness, and each has its own market. Yaomei's image, paired with the support profession, is perfect. She peaks as soon as she appears, and her popularity is stable in the front row. The fun part is not just riding on the head and watching the show. She is very suitable for Siamese twin lineups, which means possession, so any form of displacement is not a problem for Yaomei, close to assist control, and also provide vision.

The consumption in the early stage is not bad, and the single-target control can play a super double effect when encountering a good output. Especially for teammates who have no ability to keep people in the early stage, they are not as good as Marco Polo, who has double resistance and double displacement. With the blessing of Yaomei, there is a shield to increase the living space, and the control can also help keep people in place and eat his bullets.

Angela

It is easy to get started and strong throughout the whole period. Like Tanji, it is simple and rough enough. The difference lies in the control method. One is a hard lock control, but Angela can freely choose the direction, throw out fireballs, and then cause dizziness and slowdown to the opponents within the range or touched. This aspect is not stable enough and relies on prediction ability, but the damage in the early stage is terrifyingly high. At level 2, you can kill the jungler alone. After level 4, you can show the temperament of a sister in the grass, throwing the ball to control when you come, but burning until you die.

The twintails are adorable, and they're a mid-to-low tier type with a wide range of skin options. Games are games, and not everyone has the fun of rushing to Glory King, picking up a decent hero, transitioning to Supreme King, and earning a mark. Occasionally, in one or two rounds, these three will never be eliminated.


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