Can you survive by letting loose? With the highest win rate in the late game, Gongsun Li doesn't really need you. (Part Two)
2025-11-09 11:17
Galo's late-game win rate reaches around 51%, ranking fifth, closely followed by Huang Zhong. Both are marksmen and are known for their ability to turn the tide in the late game. The problem is whether they can survive until the end. With the pace accelerating and frequent deaths, even the support will likely abandon them, leaving them vulnerable to assassins. The longer their power spike drags on, the more likely it is that they can surrender, unless their jungler and mage have explosive damage output, in which case Galo will almost always be carried and used as bait throughout the game.
Fourth place: Sun Quan
The win rate difference between the early and late game is 10%, which shows how important the power spike is. If you feel frustrated in the early game, you will experience a qualitative change in the mid-game and your performance will start to improve. Especially after buying boots and Lightning Dagger, your combat power will suddenly soar. You will have a way to lane, group up, and maximize your output. The weak period is very short. If you can get through the development period, the mid-to-late game experience will definitely not be bad. The orb build mechanism and the frequent lightning chain effect will punish you.
In the late game, he poses a significant threat to the backline, boasting a win rate of up to 52%. His equipment provides an attack speed bonus, increasing the frequency of his first skill usage. Combined with his ultimate, he can finish off enemies with a flurry of taps on the fire button, sometimes to the point of exhaustion. In a serious comparison of his power spike, his ultimate attack might not be as painful. However, Sun Quan's gameplay is not simply about mindless basic attacks. His skills can be used to separate the battlefield and perform other functions.
Third place: Lecio
Lesio, often overlooked, has a fairly stable win rate across the early, mid, and late game. However, his strength in the late game stems from the area-of-effect damage of his first skill. The damage stacks with critical hits, making team fights crucial for victory. His AOE damage can also affect other enemies. His ultimate's head-locking mechanism is best used against flashy, highly mobile assassins, especially Diao Chan and Gongsun Li. No matter which direction you leap, if you are locked on, the projectiles will automatically track you.
The fact that he's ranked third might be related to his self-preservation abilities. His second skill grants him anti-attack capabilities; when facing an enemy, he can use it to jump and throw a smoke bomb to become invisible, helping him escape or dodge attacks. Most importantly, when combined with his ultimate, the double jump creates a height reminiscent of playing Mario's flag, making wall-jumping a breeze. Leccio is arguably the second marksman in the entire Rift to possess super armor.
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