High average damage output doesn't limit the back row; the accumulated damage from tanks standing still and fighting has redefined players' understanding.
2025-12-05 13:45
If I were to ask you a hypothetical question about the class with the highest damage output, many players would immediately point to the marksman or mage. Both are the core of the team, with high burst damage in the late game. The marksman has a fast attack speed, while the mage can kill in one hit. Jungling isn't bad, but in the early and mid-game, players are busy farming jungle camps, occasionally showing up to gank, and then disappearing again. These two roles are almost always present in team fights, constantly whittling down opponents until their health and mana are depleted, at which point they can recall to base to recover. Sustain is extremely important for them; if they leave to provide support even slightly, the minion wave will be pushed aside, and the frequency of recalling to base is practically equivalent to dying instantly.
Marksmen and mages are considered the backline of the team. Teams prioritize support and tanks, providing shelter and ensuring their survival. This allows them to maintain their damage output and accumulate high damage. But does this mean they always carry the team? Not necessarily. Checking the data from the King of Glory website might surprise you, because the hero with the highest average damage output per game is someone else entirely.
Yunying
Yunying was a relatively new addition to the game, and initially, many players struggled to play this jungler. Her style involved wielding a long spear, thrusting, striking, kicking, and dashing – a martial arts master-like approach. She was immune to crowd control during this time, and her skill output required skill leveling, with each level offering drastically different attack methods. It demanded not only fast reflexes but also high health, and the switching between front and back attacks was even more difficult than playing Mulan's light and heavy swords. However, after the release of her legendary new skin for free during the Spring Festival, her pick rate suddenly skyrocketed. Many high-level players used her, and her average damage output almost matched that of mid-lane mages and marksmen in the development lane, reaching 90561.08. She provided sustained melee damage and a triple-strike ranged attack, unleashing a devastating barrage of attacks.
Initially, no one recognized her strength, but the data spoke for itself. Whether in the peak matches, top-tier games, or low-to-mid-tier matches, her win rate remained around 53%. After further optimization and adjustments, such as adding mobile casting to her second skill and making it easier to stack attack speed with her spear intent, many targets were suddenly and brutally killed by her without even realizing it. Even the game planners admitted in their live streams that Yun Ying was indeed quite strong now, indicating that characters with high average damage output are not necessarily burst-type characters who can kill in one hit. Instead, they rely on accuracy, sustained output, and strong ability to stand and fight.
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