King of Glory Camp data teaches you how to avoid pitfalls: Sun Bin loves to blow up the marksman's minion wave, and Doria and her conjoined twins cause trouble.
2025-12-16 14:01
It's unclear when it started, but support has become a hot topic in the Rift. Of the five roles, support is the first to be discussed. The pressure to deal damage is immense, too many deaths lead to criticism, low economy means no damage, being forced to avoid team fights to farm is criticized as sleepwalking, and being too conspicuous makes one a target for the enemy, who might ambush and gang up on them. Therefore, the role with the best experience has inexplicably become support. In addition to providing support, the early-game skill mechanics can increase the pressure in lane and secure first blood at any time. Of course, the biggest prerequisite is whether the right player has been chosen.
First place: Sun Bin
According to data released by the King of Glory Camp, the support hero with a very low early-game win rate is Sun Bin. Many players use him in battles, always brimming with confidence and randomly throwing out skills, especially after unlocking his second skill to accelerate healing. They constantly provoke opponents, forgetting that they are powerless, destroying lanes and enemies, having too much fun. In reality, his early-game win rate is only 41.66%. The useful speed boost should be used to help teammates escape or catch up with enemies at crucial moments, but in most cases, it is just randomly clicking and destroying the backline's minion waves. Picking him directly affects the game's mood.
Second place: Zhuang Zhou
Second place goes to Zhuang Zhou. His main role in the early game is to use his passive, Natural Dream, to invade the enemy jungle and wear them down with crowd control immunity. It sounds impressive, but in practice, you'll find he's mostly just taking hits. He just circles around, reveals some vision, gets close to the enemy, throws out a small skill, and then runs away. During this time, he gets hit by countless basic attacks and various skills. His ultimate has a long cooldown, limiting his potential. His early game win rate is 44.14%, much better than Sun Bin, who at least is a front-line tank and doesn't just throw out a skill and run away; he stays in the backline.
Third place: Yao
The third place goes to Yao, as expected. Her win rate relies on the masses, especially as a marksman in the development lane. Yao players across all skill levels have zero strategy and are just following the crowd. They attach to whoever is strong to provide a shield, or blindly take care of weak marksmen and die together. In high-level games, there is communication, duo or multiplayer queues, and synchronized awareness, which makes her play even more powerful. Her win rate is 44.28% in the early game and slightly improves to 48.16% in the mid-game as the shield becomes thicker and her ability to protect teammates becomes more effective.
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