Why is it that junglers, who get the most gold, don't deal high damage despite having extremely low economic conversion rates? (Part Two)

2025-12-20 12:05

Why is it that junglers, who get the most gold, don't deal high damage despite having extremely low economic conversion rates? (Part Two)


Bai Li Xuan Ce has the lowest economic output rate among all heroes. Whether in team fights or solo ganks, he deals crucial damage. He is not good at attrition warfare and must take lives as soon as he appears. His stats are 15% to 20%, which is already quite good. So don't blame this jungler for stealing all the credit.

Han Xin

Many were surprised that Han Xin made the list, ranking second to last among all heroes. Known as "Han the Jumper," he's best at scaling lanes and scaling walls, averaging 734.15 gold per minute and 69755.04 damage per game, slightly better than Baili Xuance. His absence from team fights is even more noticeable. He always enters the fray late in a group, solely focused on racking up kills. Unless he has a high gold stat, he rarely contributes anything to the team. He's always jungling, stealing jungle camps and lanes, unable to farm enough gold to dominate. Unfortunately, few understand his predicament: the marksman or mage dies too often, and Han Xin never comes to support or gank. The next wave of minions will immediately turn on you.

Han Xin's skill in maneuvering isn't based on outward confrontation, but rather on lane management, flexible roaming, and farming. When ahead, you'll see him fighting everywhere. If he gets into trouble, he buys time for his teammates to develop, and the greatest credit goes to Han Xin, as only he possesses this ability to safely escape and return to the high ground. His mechanics aren't designed for instant kills; pushing lanes, controlling dragons, and stealing buffs are the core gameplay elements that compress the opponent's development.

Pei Qinhu

Pei Qinhu ranks third from the bottom. Players perceive him as an early-game hero, undeniably strong in early fights, but entering a buffer period in the mid-to-late game, thus emphasizing farming. His average gold per minute is 729.5, and his average damage per game is 73429.16. In top-tier games, he can easily gain an even higher advantage, and his stats will naturally be even higher. I remember in the annual finals, after falling into the hands of player Nuanyang, he racked up over 1000 gold per minute. Pei Qinhu's pace is fast, testing the farming route. From ganking, pushing lanes, and returning to the jungle, his rhythm is somewhat similar to Baili Xuance. Xuance ganks immediately upon emerging, while Pei Qinhu uses damage to intimidate opponents, transforming into human form and becoming a ranged attacker—a nightmare for melee heroes. Their health is rapidly reduced, and the next step is to activate his ultimate, transforming into a tiger to pounce and tear them apart. While Baili Xuance uses his hook to enter the fray, he acts as a climbing tiger.


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