King of Glory Case Analysis: Examine the Mechanics Before Treating Severe Injuries; Cai Wenji is Naturally Mana-Depleted.

2025-12-21 11:17

King of Glory Case Analysis: Examine the Mechanics Before Treating Severe Injuries; Cai Wenji is Naturally Mana-Depleted.


With a score of 18 to 16, the team secured the victory. Two players on the opposing lane and the development lane achieved silver medals, while Kuang Tie and Jia Luo individually delivered high scores. However, Cai Wenji had the lowest score, at 6.7, indicating that she was carried and leeched off the win. Her role is well-known: healing and acting as a mobile fountain. The team composition seemed correct, but the item build was baffling, proving that the player was an inexperienced support, blindly following counter-pick strategies. The thought that "Nightmare's Fang is a must-have against enemies who know how to heal" echoed in the player's mind, turning a mere awareness into a rigid framework.

Carefully observe the opposing team's lineup. Is Nightmare's Fang really necessary? Zhen Ji, Arthur, Marco Polo, Ma Chao, and Shao Siyuan, except for the last support, all have the ability to kick and return to teammates with their 11th skill, stealing gold and providing a healing effect. As a healing hero, her healing output far exceeds that of Shao Siyuan. However, she consumes mana quickly, so Holy Grail is an item she should build. Ironically, the only one on the opposing team who thought to counter Cai Wenji first is Zhen Ji, and builds Grievous Wounds as their second item to take advantage of the bounce mechanism and the fountain's swell. Marco Polo, on the other hand, drags the game into the late game. In the same lane, they ignore Cai Wenji's existence, and the opposing team doesn't see him as a threat.

Cai Wenji's ability to inflict grievous wounds is a mystery. Her first and third skills are all healing, and she has no offensive capabilities, except for her second skill, the sonic ricochet. How can such a control skill inflict grievous wounds on the entire team? Sometimes, teammates or players themselves have no real awareness of healing counters and don't understand the regularity of hero skill mechanics. Take Nuwa, for example, whose grid control can block paths, disrupt movement, and kill in one hit. Her gameplay isn't about sustained damage, so inflicting grievous wounds would just weaken her damage output.


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