It's the same old story with a new name; Season 42 is just a beautified version of the old script, and the matchmaking system remains unchanged.
2026-01-24 11:06
Don't underestimate netizens' creativity; their humor is boundless, and the comments are both hilarious and absurd, several times more entertaining than videos posted by expert players. This time, the target is, of course, Honor of Kings. Season S42 has been underway for almost a month; how has everyone's experience been? The revamped promotional system was quite refreshing upon initial login, offering a unique experience. The collaboration with the line-painted dog, the merging of the battle pass and season missions—the entire community is busy exploring the new content.
It wasn't until players took the game seriously and experienced the wins and losses in ranked matches that they saw through the developers' "advice-based operation." Indeed, in recent years, Honor of Kings has continuously reformed, diligently adjusted heroes, directly responded to player questions through live streams, and listened to opinions through co-creation plans. The outward appearances have been so impressive that for a moment, one might genuinely believe that Honor of Kings is heading in the right direction. After ten years, it has finally joined hands with players and is not acting unilaterally.
People have high hopes for the matchmaking system, after all, it is considered the final boss of the game. For many years, summoners have tried to overthrow the ELO system, believing that the system manipulates data behind the scenes. Some female players even filed lawsuits with lawyers, but in the end, nothing came of it. However, the release of the matchmaking algorithm and its optimization and upgrades have not brought the expected new look.
Players presented evidence to expose the fake "advice-listening" management style.
In other words, even if the matchmaking range is narrowed and the average rank is displayed, the user experience remains unchanged and continues to decline. The win-loss fluctuations are too large, the teammates' skill levels are uneven, and there are consecutive wins followed by consecutive losses. A game lasts an average of 30 minutes. After gaining a star, the next game is over in less than ten minutes. Teammates are more difficult to deal with than opponents. These are all sources of frustration. Reporting only deducts four points, which has little impact.
All this pandering and respect for players' attitudes was actually a way to weaken hidden MMR? In other words, by strengthening the visible ranks, they diverted attention and subtly instilled the concept that "matchmaking is becoming transparent" because skill levels are all visible. Theoretically, this is good, but transparency doesn't equate to fairness. Bizarre match phenomena prompted everyone to analyze match records and data, ultimately discovering that win rates were still manipulated.
Some players say their current rank is King 8 stars, and the experience is like a rollercoaster, sometimes good, sometimes bad, with a very absurd distribution. Your teammates can be Diamond players, while your opponents can be unparalleled Kings. Therefore, this season's update is very likely a beautified version of the old script, with a new packaging but the core remains the same, resulting in inexplicable losses.
Image source: Internet
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