The primitive people in the game mutate and become stronger to an incredible level, and the high participation rate guarantees that you will get endless gold medals.
2025-02-17 14:13
Every time the game is updated, there is always a hero who will be praised to the sky by the planners. In recent seasons, we have seen how powerful Nuwa and Cang are after being reshaped. Which veteran hero will be mutated this time?
Recently, the most popular topic in the King's Forum is not who has the skin, but Arthur, the original man in the game. Since the game was launched, it has experienced nearly ten years of version changes, but it still stands firm. No matter how low the attributes are, old fans will support him. The Spring Festival version is about to end, and everyone's attention is turned back to the hero adjustment. Arthur is the popular character. After testing, this side warrior has dealt about 37% of the in-game damage and suffered up to 35% of the damage. The data is very morbid. Where did he mutate?
Let’s talk about the passive basic health recovery first. It increases to 115 to 230 points, which means that the endurance in the early stage is improved. In addition, the cooling time of the first skill is reduced to 7 seconds, and then the CD is reduced by another 0.5 seconds in the later stage. The frequency of silence will be higher in the future, and the basic damage value will increase accordingly, making it difficult to defend against the squishy, but it is relatively weak against the front-line tanks.
Added a switch button for the second skill
In addition, the cooldown time of the second skill has been adjusted from 9 to 12 seconds to 4 to 5 seconds, and the skill will enter cooldown after it is released. In addition, a skill cancellation function has been added to enable the skill to be turned off in advance so that the CD can enter faster. This is the biggest change in Arthur's mechanism, which subverts the original gameplay ideas and greatly increases the output capacity. After killing wild monsters or seeing the enemy leave the attack range, the skill can be turned off directly to refresh it as soon as possible, which increases the flexibility. At first, the game partners may not be used to it and often accidentally press the wrong button to turn off the skill.
The final big move also has a reduced CD, which is reduced by 7 seconds in the early stage and synchronized at the full level. The damage of the old version comes from the large health bonus, and now the new version is adjusted to fixed damage and extra health. In other words, the output against squishy targets is higher than before, while making up for the disadvantage of insufficient damage caused by armor equipment.
The question is, how should Arthur's equipment be adjusted to meet the new requirements? The extra damage seems to require Arthur to go for a half-tank output flow, at least this is the intention of the planner, but don't forget that Arthur's positioning is mainly consumption, not forcing to kill the back row, and the mechanism is destined to be unable to get out after entering the group. In the end, the full tank makes it more fault-tolerant, suppresses in the early stage, clears the line quickly, and the second skill switch increases the output frequency.
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