The development lane collapsed without any attack, the shooters collectively broke through the defense, and only four of them were able to stand firm. (III)

2025-02-28 14:50

The development lane collapsed without any attack, the shooters collectively broke through the defense, and only four of them were able to stand firm. (III)


If you can't win in the early stage, you firmly believe that there will be a chance to turn the tables in the later stage. However, after collecting all six equipment, fighting on the front line is like playing a war of attrition. Ominous Omen is a basic tank equipment, which reduces the attacker's attack speed by 40%. How can a weak shooter take the initiative before the opponent synthesizes the equipment?

A piece of equipment is enough to beat the squishy heroes, which is why the tank profession is so popular. Whenever the data is abnormally high, the planners will focus on adjusting the heroes without realizing that it may be due to the decline of Dawn that the shooter cannot beat the front row.

Even so, the changes to Dawnbreak are only a temporary solution and not a fundamental solution. This week, the heroes are weakened, and next week, the tanks are strengthened in a different way. Everyone abandons shooters because the pressure of survival in team battles is too great. If they don't play well, they will be ridiculed by teammates, and if they die too many times, they will be abandoned by the supports. In the end, they join forces with warriors to catch people. At first, the development lane was played as Siamese twins, and the confrontation lane complained bitterly. No one came to support them after sending many signals. Now the situation has changed, and the fate of the lonely knight will be borne by the shooter.

Reason 4: Warriors rely on attributes, shooters rely on teammates

In recent seasons, the presence of the tank has been too low, so it has also been promoted by the planners, and most of the heroes have been reworked and revised under the excuse of "maintaining balance". The numbers of Xiang Yu, Charlotte, Guan Yu, Damo, Sikong Zhen, Ji Xiaoman, etc. have increased sharply compared to the past. It is effortless to catch a single enemy alone, and the strength is considerable. The role is no longer as simple as resisting damage. It has both offense and defense. After catching the shooter, it can kill the shooter in seconds with a few punches. No matter how much Marco Polo moves, he still can't jump out with his ultimate move in front of Ji Xiaoman. All his flexibility is fake.

Under the economic equality, who do you think has a higher winning rate, a shooter versus a warrior? Players have no objection to strengthening the confrontation road, but weakening the shooter at the same time is a double blow. How do you think the output can be sustained? Survival is a problem. There is no damage in the early stage, development is needed in the middle stage, and it is difficult to fight in the late stage. If there is less displacement, you will be killed instantly.

Perhaps the planner does not want the shooter player to be too comfortable and have everything go smoothly, with an auxiliary for self-defense, a mid-lane support, and a jungler to catch people. He is a squishy player who monopolizes the time and resources of four people. After he survives the development period, he becomes more unbridled and overbearing. If his teammates are not strong enough, he will act like a spoiled brat and point at the whole world to scold them.


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