The mid laner has a pathological appearance rate, and is discriminated against and attacked mindlessly, but it messes with your mentality in every game.

2025-06-16 14:20

The mid laner has a pathological appearance rate, and is discriminated against and attacked mindlessly, but it messes with your mentality in every game.


Every hero in the canyon has a unique charm on the battlefield. Some are suitable for specific groups of people or a certain lineup, but they are discriminated against because of their simple gameplay, just like Baili Shouyao in the development lane. His long-range sniping is criticized as a bad method. He just wants to take a few steps forward and use normal attacks to reap the damage, but he ends up standing in place with the scope turned on, and his bullets fire randomly, unable to hit anyone.

Heroes will be discriminated against one day

Jiang Ziya's life path is not necessarily free of obstacles. Several versions ago, the ultimate skill was revised and a new deification mechanism was established. After selecting one of the teammates and projecting energy, both himself and the opponent will exceed the level 15 limit. Imagine that an output hero has 10 more levels, up to level 25. Isn't it equivalent to wearing an extra piece of divine equipment? The level 25 Gan Jiang Moye, combined with the passive spell attack, is a complete nightmare. The damage is higher than that of the defense tower. The turret is not enough to describe it. It is more like a nuclear warhead. Just one or two skills can kill the squishy in seconds. If they happen to stand together, it is also possible to get a triple or quad kill with the third skill.

Appearance rate is nearly 40%

However, Jiang Ziya's extremely fragile figure has been disliked by many teammates. If he is used to play the mid-lane, he will lose a lot of impression points. If he is used as a support, he will be directly regarded as a mentality, not interested in fighting, and just play casually. A hero is looked down upon by teammates for various reasons, especially the gameplay and mechanism. Even if there is data guarantee, the so-called simple and rough gameplay seems to reveal a message that this hero is a rookie. In their eyes, the more difficult the mage is, the stronger it is. Shangguan Wan'er, Nuwa, etc., but they don't know that they are all unpopular positions, exclusive to high-end games, and the ultimate master. It was not until I checked the popular mages in the middle and low segments that I found that there was one who had pathological data and an appearance rate of nearly 40%, and even broke into the top rankings and peak games. Guess who it is?

Tan Ji has always left the impression that she is simple to operate. She can almost recite her combos and routines. She starts with the second skill and then adds other attacks. Her ability to clear the line in the early stage is enhanced, but her equipment is not yet complete. She plays quite oppressively, like a tool man, relying on locking control to create opportunities for teammates to kill. Her playing style is fixed, so I don't think she will do well in high-end games.


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