King of Glory: The game between the supports, is Yao's core gameplay not just about possession? (IV)

2025-07-19 11:27

King of Glory: The game between the supports, is Yao's core gameplay not just about possession? (IV)


Yao's legendary scene is proven by data. Deceiving the enemy's key skills is one of the strategies to reverse the situation. She can escape in the Hidden Dragon form, while Luna interrupts her ultimate and Lu Bu jumps to use his ultimate. After using them, she cannot hit anyone and her overall output is greatly reduced. Yao's team win rate is 23% higher than that of ordinary teams. It is conceivable that her presence has been underestimated many times. Her deer form can indeed maximize the output to the back row.

Substitute perspective and predict enemy reflexes

Ordinary offset skills are all about psychological tactics and games. You need to put yourself in the opponent's perspective, imagine their whereabouts, and how to attack. If you have played the C position, you can probably guess that they all like to control the start, with a clear goal, and they can kill instantly. Just as Yao is proficient in the skills of active jumping, damage offset, reduced cooldown, and frequent shield refreshes, these are all psychological barriers that are difficult for the opponent to overcome. If the enemy does not move, I will not move. I will predict your prediction and attack as usual, but I am afraid that the success of her tactics will disrupt the rhythm. If you delay and stay where you are, you may miss the best opportunity to attack.

From the perspective of teammates, this tactic gives a full sense of security. Of course, occasionally the tactic fails because of the hesitation of teammates. In the peak match, you are surrounded by strangers. Let me ask you, can you trust these teammates? Yaomei gambled her life to change the output environment, but was sold as a sacrifice. The deer form could not last long and was immediately besieged by concentrated fire, while her teammates fled.

Know when to stop, otherwise it will backfire

The tactic of jumping down to deceive skills, not only the moment of falling, but also the action of climbing up, is to provoke the enemy and experience the anger of not being able to hit people. First use the first skill to explore the grass, pretend to launch an attack in human form, and force the opponent to escape after exposing the field of vision. Angela's fireball, or Zhong Kui's hook, this will mostly be a conditioned reflex in order to protect themselves. Yaomei will immediately possess the host, and they will lose their starting means.

Taking control and then interrupting is also Yao Mei's usual way of playing. She deliberately takes the opening skill, and after the deer form ends, she releases the first skill to repel, using this interruption to retain the enemy in the vacuum period. In summary, the jump-down trick skill is a double-edged sword. Abuse of the operation will cause the team to lose a core protector. It involves a variety of assessments and choices, such as enemy skill cooldown, host health, teammate positioning, etc.


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