In the later stage, they lost 60%. These heroes’ advantage period cannot be delayed, and Ming Shiyin is at the bottom.
2025-07-31 12:46
Putting aside the issue of lineup options, whether they fit together, the dragon battle participation rate, economic advantages, etc., in fact, every hero has his own strong period. If you don't exert your strength at a specific node and play your role, but wander around, retreat after suppression and continue to develop, don't push the tower, and force the game to 15 to 20 minutes. If you lose in the late game, don't blame your teammates for mistakes or lack of strength. The real reason is that you missed the opportunity.
Donghuang Taiyi counter-jungles, teammates remain complacent
Take Donghuang Taiyi, for example. His early-game counter-jungle strategy is well-known. He's able to instantly initiate the game thanks to three rotating dark spheres surrounding his body. Each time they touch an enemy, they deal damage and then restore health. This skill mechanic makes him practically impervious to melee attacks, especially since early-game opponents lack equipment, damage, and are generally aggressive. However, the arrival of Marksmen and Mages changes the dynamics, as ranged players consume him, move slowly, and are powerless against counterattacks.
At this point, he desperately needed savvy teammates to help him out, especially after level 2, when a small teamfight erupted. The inconspicuous jungler remained busy clearing the jungle area, refusing to grab buffs. The mid and side laners were holding their lanes, preferring to earn a small gold coin rather than pursue the advantages that would come from a successful teamfight. Donghuang Taiyi, speechless, was expected to die. His early advantage wasn't fully utilized, and his late-game effectiveness was limited to a one-for-one trade with his ultimate. His teammates overly relied on him to initiate fights and sucker-punch squishy or tanks. However, with equal economics, this tank was being beaten and pummeled. How many seconds could he have held out? His teammates couldn't keep up, the opposing support wasn't providing critical healing, and he was forced to wander throughout the fight, facing a terrain disadvantage. His win rate plummeted.
Rhythm engine, teammates are unwilling to believe
This shows that in a casual game, the support is the most difficult profession to be the C. They are born to protect their teammates, take damage, control team fights, and have buff effects. Whether their functionality is high or low depends on their teammates. They don't know when to keep up and exert their strength, and no one is willing to cooperate. They are obviously the rhythm engine, but in the end they have to obey the jungler's command and follow them around. Do you know which supports are not allowed to drag the game to the late stage?
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