How does Zhang Liang, the detail monster, navigate the canyon? Small skills are more important than big ones.
2025-09-26 13:49
Everyone is introducing the strongest heroes, the secrets to ranking up, the end-of-season overlords, the dark horses in the qualifying matches, the must-have bans, etc., but there are quite a few who will seriously and deeply explore the mechanisms and little knowledge of the heroes, and enhance their combat effectiveness through details. This is not necessary for the time being. Once you find your favorite and most likable character, you will want to know more information, push their strength to another level, win the national standard, and enter the national rankings.
Zhang Liang is the mage version of Donghuang Taiyi
This time, let's talk about Zhang Liang. What are summoners' impressions of him? Most describe him as a backup to Donghuang Taiyi, a perennial favorite in the ban zone, rarely seen in play. He's a tank, adept at one-for-one trades, converting incoming damage to his target. He's known for his tower-diving skills, making him a perfect counter to flashy junglers. He can hold them in place at crucial moments, effectively nullifying even their crucial teamfight abilities and ultimately killing them.
Without him, Zhang Liang would be another hero with similar control, but his profession is a mage, full of output, half-tank equipment, proficient in everything, and can also play as a roamer. Unfortunately, his body is fragile, and being a support gives too much sense of security. Archers still tend to be hard supports, such as Zhang Fei, Niu Mo and Lian Po.
Second skill details: Increase movement speed
If you're a Zhang Liang character, congratulations on making it to this episode! Let's delve deeper into his mechanics and explore how to improve your in-game experience, starting with his skills. His passive ability requires less than 1.5 seconds between basic attacks or skills to deal damage, triggering a continuous attack state. Simplified, every third attack deals bonus true damage, so there's no rule to just run away after using a skill. Basic attacks contribute to his damage output.
Because of this passive, he's destined for a sustained damage strategy. The strategy is simple: stack skill effects and frequently release magic circles to deal more damage. The typical gameplay is to use the second skill, dealing spell damage every 0.5 seconds. Two magic circles can be active simultaneously, with a maximum of three stored, each lasting for 5.5 seconds. A lesser-known detail is that walking within the circle grants movement speed and vision. You read that right, it can also be used as a runaway skill or for scouting. The prerequisite is to pay attention to the distance before releasing it. Casting the spell involves attacking midfielder movements; slowing down will only lead to capture.
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