How does Zhang Liang, the detail monster, navigate the canyon? Small skills are more important than big ones. (Part 3)
2025-09-26 13:54
The release of the second skill also has its cleverness. It is best not to gather in one area, as it will be convenient to stack damage and increase the probability of ricochet true damage. It is recommended to release the two magic circles inside and outside the opponent's tower to interfere with the movement and prevent the opponent from making up the knife. This will also help speed up the line clearing efficiency. Then wear sprint shoes and go to other lanes to support and try to catch a wave. If it is a confrontation road, use the portal to return to the middle lane and continue the normal laning until level 4. After that, it is time to change your thinking.
After unlocking the ultimate, the next step is to play with the jungler and cooperate with the gank. It will be the first-hand skill in subsequent fights. Occasionally, you can just dodge to create an output opportunity. If you are outnumbered, then hold on and wait for the best opportunity. After all, it is a single target binding and can be easily interrupted by the opponent's partners. It is not too late to use the ultimate after the enemy's key control effect is released. The trend drags on to the late game, suppressing skills can be regarded as a means of protecting people, specifically targeting aggressive heroes, such as junglers or tanks who cut in from behind. Don't let the shooter and mage die suddenly. This way the experience will be better, unless you are very sure of a single kill.
Roaming gameplay: Focus on attack control and don't be greedy for kills
After switching to roaming, don't attack too aggressively. Do as much damage as you can, but don't force it. Your main focus is on attack control. For gear, ditch the spell stacking and go all-tank. This includes Shadow of the Shadow, Boots of Swiftness, Arctic Storm, Unholy Omen, Witch's Cloak, and First Light of the Sun. Shadow of the Shadow is used for scouting, slowing down enemies, and increasing your chances of catching them. Sprint Boots also provide roaming support. Arctic Storm slows down enemies and provides cooldown reduction, so use it with your first skill. The remaining two items are normal tank gear.
Assuming a semi-tank build, players might consider placing Breath of Ice and Fang of Nightmare to counter the health recovery and slowdown. At the start, you'll still need to learn the second skill. If a mid-lane mage is picked who's at a disadvantage early on, go in to help grab lane first, then switch to the opposition lane to gank, and use the same portal back to the development lane. However, you're not sure if your marksman can handle it alone, so be mindful of his mentality. If he loses control and goes berserk, the game is almost over. After all, many marksmen want a bodyguard.