S41 has just been updated for a few days. Which support is the most stable in gaining points? The updated Shield Mountain has reaped the benefits. (Part 2)

2025-09-28 10:52

S41 has just been updated for a few days. Which support is the most stable in gaining points? The updated Shield Mountain has reaped the benefits. (Part 2)


The reborn Shield Mountain is highly regarded. The previous mechanism was not boring, but the lagging part was that the speed was reduced when holding the shield. You read that right, once the shield is raised to block flying objects, the whole person's movement speed dropped sharply. As the name suggests, he has been mechanized. Often teammates do not know how to make good use of the advantage and hide behind to attack. They leave him there to stupidly take the damage and regard him as a super soldier, buying time for people to escape. Besides, Shield Mountain has a "shameful" skill, which is to lift the opponent up and throw him behind him. It is a magic weapon for starting a team fight. Some players also criticized it. If a full-blooded assassin is thrown close to the back row, he will die instantly on the spot.

Shield Mountain has been overhauled, from holding a shield to blocking damage to lifting teammates.

The part that everyone hates most about Shield Mountain is that he can resist flying objects. He automatically repels close targets with his shield, which makes him a threat to the front and back rows. Zhuge Liang's Spirit Bomb, Xiao Qiao's fan, Angela's laser burning, Assassin's mirror attack, Zhao Yun's jump, Tanji's headlock and heart attack are all useless. Only area attacks on the ground are effective, such as Wang Zhaojun's freezing, Xiao Qiao's blowing away, and Zhang Liang's magic circle, which will cause continuous attacks.

Integrate with the defense tower and turn it into a turret for shooting

Shield Mountain is a natural enemy, but difficult to cooperate with, and is often abandoned. However, the new version is well-received. It is changed to lifting teammates, which sounds very playable, just like stepping on a shield, lifting it up and flying away. This is secondly. The mechanism of possessing a broken tower remains unchanged. It used to simply recover blood and repair defense towers, but now it is directly combined into a turret. Every attack feels refreshing. This should be the first time that Shield Mountain players have experienced the excitement of output, and their identity is an auxiliary. There is no denying that this revision is full of creativity, functionality is improved, and group control effects are easy to achieve in team battles. Even long-range output mages, such as Nuwa and Gan Jiang Moye, will feel that sense of oppression.

Even so, don't forget that one of Shield Mountain's core mechanisms has always been to protect teammates. Now it just adds some team battle functions. What you need to pay attention to is that lifting teammates will be interrupted by displacement skills. The operating concept is very similar to Sun Ce's sailing. If you don't touch the movement button, you will ride the boat to hit people. If you use skills, you will get off halfway. At the same time, lifting will swallow up the teammate's teleportation skills, so he is not completely suitable for any lineup.


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