Assassins are gradually entering the T0 tier, four giants have emerged in the mid lane, and Nightmare's lifesteal is the new trend?

2025-10-30 11:53

Assassins are gradually entering the T0 tier, four giants have emerged in the mid lane, and Nightmare's lifesteal is the new trend?


After a period of glory, there will be a period of decline. There was a time when utility players completely suppressed burst-type mages, and even mage assassins were no match for them. They were strong in team fights, provided great benefits to the team, specialized in controlling debuffs and causing a lot of interference. They left the damage to their teammates, stayed behind to wear down the enemy, and left the finishing blows to the front line. They didn't get many kills themselves, but their contribution to the team was too high, and they won the gold medal in the end.

The utility character is down on his luck and can't win a war of attrition against the assassin.

Due to adjustments to physical items, the Yellow Shield has made a strong comeback, reviving the era of tanky junglers. Relying solely on marksmen for late-game damage will be extremely difficult, as magic damage is quickly negated by the opponent's defenses. Therefore, teams must find ways to increase their damage output. Returning to the mid-lane situation, the Echoing Staff has been nerfed while healing heroes have been buffed, making Nightmare's Fang a must-buy item for mages. Why can't support heroes be accommodated? The Iceborn Gauntlet three-item build is fixed; forcing a Grievous Wounds effect easily disrupts the rhythm and slows down the development phase. The core item, Pain Mask, has had its stats drastically reduced, even inferior to support items. Season 41 officially heralded the decline of support heroes.

T0: Haiyue

To effectively engage with a semi-tanky jungler while securing a burst of solo kills, Haiyue is the best option. The key is her ultimate, which pulls enemies into an illusion. This mechanic is devastating to all heroes, regardless of whether you can kill the target in the arena; simply eliminating the core enemy is enough to make the battles outside incredibly exciting. Her first skill has T0 wave clear efficiency at the start, faster than Angela. After level two, she can provide support with true damage. Unless facing a tanky composition, the chances of winning in the late game are quite high. Currently, she has a 50.5% win rate and an 8.3% pick rate. The higher the rank, the less likely she is to be picked, and she is not considered a threat across all ranks.

The second true god is Chang'e, positioned as a mage tank. Compared to Haiyue, she has a shorter range, but her ultimate skill balances sustained damage and survivability. Her lifesteal is provided by equipment and mechanics, allowing her to drain the opponent's mana for recovery and also steal their attack skills. After some time in Season 41, she has maintained a stable 56.5% win rate and a 7.7% pick rate in the peak competition. When paired with a strong jungler, they can dominate the jungle and prevent the opponent from taking resources.


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