New equipment puts assassins to death, while the Shadow Blade reverses the survival strategy for archers.
2025-12-01 13:40
As we all know, the biggest challenge of playing a marksman is not dealing damage, but staying alive. Marksmen with mobility skills dodge left and right, busy defending against attacks. Even with high burst damage, it often turns into a war of attrition. Marksmen with fixed abilities only have one flash, making them overly reliant on it. Furthermore, heroes have their own weak periods. Only when they have fully developed their equipment can they perform reasonably well.
Marksmen are easy to counter, making the game increasingly difficult to play.
The problem lies with your teammates. Do they have the patience to fight alongside you the whole time? The role of a support is to roam. They are forced to become the marksman's bodyguard. The "Siamese twins" strategy may not work every time. They know how to observe the situation and think that the marksman is unreliable. They can achieve great things after leaving. They abandon the marksman to bring greater benefits to the other four. They don't want to lose their data along with him.
Therefore, what can be done about marksmen in the development lane? Their output environment is unfriendly, they are easily tower-dived and killed by three or four people, and as time goes by, their economy falls to the bottom. Losing makes them a scourge to the whole team. Helplessly, even full damage builds have to be transformed into semi-tank builds. The magic orb build is prevalent, and they are targeted by assassins. At least they have double defense as a base, so they can survive even the most difficult situations. Realizing the difficulties of marksmen, the new content in Season 42 will rewrite their fate. The new equipment is called Shadow Blade, which will most likely reverse the survival situation of marksmen. Let's study it now.
The Shadow Blade provides invisibility and health regeneration.
The Shadow Blade, what exactly is it? It provides 30% attack speed, 500 health, and 35 physical attack—average stats. Its true essence lies in its active skill: granting invisibility and restoring 150-300 health per second, plus the health lost before the invisibility period ended 3 seconds prior. After use, releasing a skill or basic attack while invisible immediately exits the invisibility state. Does this sound familiar? It's very similar to Lanling King's fourth skill, incorporating the healing from Ake's ultimate.
In large-scale team fights in the later stages, under normal circumstances, any opponent will prioritize targeting the marksman, using the assassin to provide vision, the mage to control, and the tank to absorb damage, so as to find a suitable position to gang up on and kill the target. Now, once you get close, the target disappears into thin air. As the attacker, what kind of situation will you be in?