High average damage output doesn't necessarily mean you're in the back row; the accumulated damage from tanks standing still and fighting has redefined players' understanding. (I

2025-12-05 13:47

High average damage output doesn't necessarily mean you're in the back row; the accumulated damage from tanks standing still and fighting has redefined players' understanding. (II)


The rise of tanks as the mainstream strategy is not without reason. With tank attributes, the health portion does not need to be compensated for by equipment. Focusing on attack, a semi-tank build is sufficient, with more damage output than defense, which is enough to handle the situation. Pure tanks have long been outdated. Yes, standing still and fighting is stronger, but the problem is that when you are attacked, your defense will eventually be unable to withstand the opponent's burst damage.

Grand Master of Fate

Da Siming is a jungler who is quite good at dealing damage. Everyone has witnessed how he heals himself. Those who haven't played him really don't know how he recovers. With a single stomp, it's as if he absorbs the spiritual energy of heaven and earth, and suddenly his health returns by more than half. He can easily take on five opponents at once. His pick rate is around 10% across all ranks, peak matches, and top-tier games. His win rate is 50% to 54%, which is decent. The developers are not going to nerf him for the time being, as there is no need to balance him. His strength or weakness depends entirely on the situation and the economy.

When facing adversity, Da Siming is under constant pressure. When ahead, she can easily take on two opponents at once. In the early to mid-game, she is like a demon king, absorbing the souls of her opponents. In the late game, she is as fragile as paper. If she can't use her ultimate skill, she will be controlled and killed in place. Her average damage output is 89642.53, which is almost catching up with Yun Ying.

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Are you surprised? The junglers have high average damage output, and none of the top junglers are single-character junglers. Lan, Kai, and Jing are known for their burst damage, combo attacks, transformation, and diving. On the other hand, Ying, who was released in the previous few versions, has an average damage output of 89448.97, which is reasonable. Her output method is diverse. She can swing her whip wildly or switch to scythe to attack. Her three skills have area damage. In team fights, she mainly targets the backline, while in the frontline, she kites and harasses. She intentionally or unintentionally hits the target. All these output methods have accumulated a lot of damage for her.

In terms of popularity, she's not particularly outstanding, with a pick rate of less than 4% and a win rate of around 51%. Her courageous advances are largely due to her second life, which provides a margin for error. Without this mechanism, a hesitant, timid playstyle would quickly lead to her being sidelined. Finally, there's Athena, a high-level pick. While unpopular, she's not weak, averaging 88454.76 damage per game. Her dash and shield explosion reveal her surprisingly high damage output when not actively playing. Notably, she averages 6.69 kills per game, surpassing heroes like Da Siming and Yang Jian. When it comes to lethal tanks, she truly stands out.


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