Players call for shortening the URF death timer to increase game fun

2025-02-03 12:44

Players call for shortening the URF death timer to increase game fun

In a Reddit discussion, one player pointed out that the "long death timer" in URF mode is a fundamental problem, making it more likely for enemies to choose split-pushing heroes like Tryndamere and Sion to easily end the game in the mid-game.

"After 15 minutes, my death time has been as long as 50 seconds, so I can only clear the lane and farm the jungle." Another player responded. He had to adopt a non-aggressive play style to avoid team battles, which completely violated the original intention of URF's fast-paced entertainment. In URF, players should try various heroes and non-mainstream play styles, instead of bearing the pressure of not dying like in ranked games.

URF mode is a fast-paced variation of the classic Summoner's Rift in League of Legends. Skill cooldowns are greatly shortened, allowing players to perform various tricks. In addition, the catapult cannon in the base can quickly send players back to the battlefield. However, many players believe that the death timer in the mid-game is too long, making the game experience extremely punitive.

Although the catapult can reduce the time to return to the line after resurrection, if the death timer is too long, the player will not even have time to stop the enemy's split push attack, and the game will lose suspense. This makes some players feel that even if they choose the same split push hero to fight, they still cannot save the URF experience from deteriorating.

In theory, players can deal with the same tactics by choosing split-pushing heroes, but the problem is that the core fun of URF is not "winning the game", but like ARAM, randomly matching heroes and experiencing different gameplay. Therefore, when the game becomes too competitive, players will lose the fun of experimenting with heroes and enjoying the game.

Riot Games has recently adjusted the "First Blood Feats of Strength" to "The first team to achieve three kills gets a reward" to reduce the randomness of the game. Therefore, players hope that the official can realize the impact of death time on the URF gaming experience and make corresponding adjustments to prevent the mode from becoming too "tryhard".



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