Why is it that junglers, who get the most gold, can't deal high damage despite having an extremely low economic conversion rate?
2025-12-20 12:04
In the players' minds, output is the responsibility of marksmen and mages. Low damage output means poor performance. The reason for mages being used as tools, such as debuffs, control, freezing, and slowing, is understandable. However, marksmen are not without blame. On the top lane, most players focus on survivability and no one really cares. Supports are most concerned with team fight participation. As roamers, their task is to provide support. Staying in a group is necessary and they are not allowed to act alone. Even if a minion wave is not cleared, no one cares. Being engrossed in the battle and blindly leaving, they are the biggest culprits for being blamed after a team wipe.
Is playing jungler forever a good or bad thing?
So what about junglers? Their average damage output is generally average, unless the enemy team has a carry, and they have a smooth game, carrying the entire team. After the game, their stats are all up to par, even above average. High-elo junglers easily get gold medals. Following this logic, we habitually give up resources to the jungler. Even burst-damage junglers need gold to buy items. We witness junglers' greedy tactics without complaint, sometimes even having to bypass the jungle, risking our lives to walk through the river to avoid eroding the jungler's resources or revealing their vision. Only when the enemy team dies too many times do we realize this teammate doesn't deserve resources, and then we try to steal buffs, letting them go in alone while we retreat to protect ourselves. They get the most gold, deal the least damage, and have an abysmal economic conversion rate. How can we trust them?
Sometimes it's not necessarily a problem with the player's skill level. Hero mechanics, skill set, attribute levels, power spikes, and other factors all contribute to slow development, with heroes only becoming powerful in the very late game. If you happen to encounter these junglers in a match, you really need to be extra careful. Giving up the minion wave and letting them steal your gold is fine. If you notice something is wrong, you should retract your decision and take over their damage-dealing role.
Baili Xuance
According to the data released by the camp, Baili Xuance is on the list. Baili Shouyue's brother has an average gold of 741.53, ranking first among all heroes, but his output is only 68002.41. Moreover, his item build is pure damage. High gold, low profit. What's going on? He focuses on farming, and the ultimate goal is to earn money to buy equipment. Don't be fooled by his calm demeanor. When he appears, he moves like lightning. He relies on this economic gap to crush the opponent. Xuance is a typical tempo-based jungler. He has no poke ability. He has to kill as soon as he appears. If the assassination fails, he is as good as useless.