King of Glory Case Study: Doria only needs to heal once, Zhang Fei shouldn't stack up his cooldown reduction.
2025-12-21 11:11
Few people know about the mage's knowledge: the function of the Bloodthirster undoubtedly provides a certain recovery effect. The passive or attribute doesn't specify that magic damage will affect the recovery amount, so most people won't pay attention to it. Early purchases are for increasing mana sustain and reducing the number of times you need to return to base. Small items are fine for getting through the development period, but synthesizing a Bloodthirster is a huge hassle.
Doria's double healing is a waste of equipment.
The fourth case ended in a crushing defeat with a score of 4 to 22. The average score was 4.0, symbolizing a losing game that went downhill from start to finish. After being slaughtered by the enemy, they directly stormed into the high ground and destroyed the crystal. The opposing Zhang Liang won the silver medal for roaming with zero deaths and 13 assists. There was also a gold medal jungler with 9 kills and 8 assists. The worst performer was Wu Zetian with a score of 6.9 and zero deaths, indicating that her damage was not strong. She was probably used as a support player throughout the game, leaving the top laner and jungler to play.
On the other side, there's Dorya, whose recovery ability is already very strong. Buying Star Spring is a mistake; adding Guardian is another mistake. Extreme Shadow would be more suitable, providing cooldown reduction, which is right in line with Dorya's core ultimate skill. Its function is to refresh skills, and stacking defense is not a big problem. The attributes are too full, causing a counterproductive effect because it completely fails to keep up with the proper mechanics and gameplay, and has zero synergy with the equipment. Shangguan Wan'er is even more outrageous. Overconfident, she should have been adapting to the situation and finding a way to survive in a bad situation. Instead, she bought Fiery Dominator, intending to save her life and increase her margin for error so that she wouldn't die instantly when using her ultimate skill. However, thinking that her damage was insufficient, and that her constant flying and combos resulted in her health being negligible, she simply bought an exorbitantly expensive god-tier item, Sage's Tome. Such an economy-dependent item build, coupled with a frustrating matchup and a delusion to drag the game into the late game, is an unwise choice.
Zhang Fei's stacked cooldown reduction is meaningless.
The fifth case involves Zhang Fei paired with Huang Zhong. The battle strategy prioritizes protecting the teammate. On the surface, there are no mistakes: Redemption Wings, Resistance Boots, and Arctic Storm. Unfortunately, as the experts have already analyzed, Zhang Fei doesn't benefit from cooldown reduction. Even his ultimate skill requires accumulating rage, which is not very effective. He urgently needs tankiness to help him absorb damage, explore the surrounding area, and hold positions, causing his skill cooldowns to drop rapidly. In the end, he is as fragile as a piece of paper. The tank support is not tanky enough, so how can he protect Huang Zhong?
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