In a capitalist world, which profession, other than support roles, has the worst earning power?
2025-12-25 12:28
On the surface, Honor of Kings is a virtual world, but in reality, it contains many elements of real society, such as hero class, skin marketing, game mentality, product promotion, etc. Being chosen as the spokesperson for a top-tier skin can change one's fate at any time, causing the appearance rate to soar. There are countless examples in the game that are truly awe-inspiring. Mozi's Golden Scorpio skin is a prime example. Previously ignored and neglected, it was brought into the public eye and received official promotion, reaching T0 strength and having a ban rate comparable to the ever-present Donghuang Taiyi.
The battlefield is brutal; without money, there is no fighting power.
The popularity of the heroes indicates that players will be willing to pay for future releases. However, excessive spending will lead to nerfs. In-game battles are also a test of money, showcasing individual earning abilities. This includes lane management, planning jungle routes, and the brutal battlefield where resources are limited. No money equals no equipment, no equipment means no stats, and no stats mean no damage. It must be admitted that those with money have a stronger voice. Teammates with high economic status are qualified to lead the team to victory, outpacing everyone else, and delivering fatal blows with every move. Imagine exploring a role-playing world, like a level 100 warrior who, after successful training, returns to their base and dominates everyone.
The poorer a player is, the more frustrating the game will be. Everyone knows that junglers have the highest economy, and damage dealers can catch up, depending on kills, team fight participation, and so on. Without jungle resources, players occasionally have to roam and support, the top laner has to teleport, the mage has to run between the two side lanes, and the marksman is forced to defend their lane. Without the support stone, what will the economic distribution be like? It sounds quite interesting, so let's discuss it.
Playing with elemental tanks isn't profitable.
Let's exclude non-pure support characters first. Da Qiao, Jin Chan, Zhang Liang, Jiang Ziya, and Wang Zhaojun are all mid-support characters and are qualified to act independently, playing one lane by themselves or accompanying the marksman as a twin. If we replace them with others, how would their earning ability be? The answer is revealed: the lowest average gold per minute is actually the Yuanliu Tank, with only 587.36.
The Son of Yuanliu is beginner-friendly, capable of playing multiple roles and enjoying all five lanes. The jungler is not yet available, but the Yuanliu tank and Yuanliu support have been released. Surprisingly, the former develops very slowly. Even when playing on the side lane, there seems to be an invisible pressure hindering its progress. When encountering a farming-type jungler, such as Han Xin, its economy immediately falls far behind.
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