Honor of Kings: A player born in the 2000s returned after turning 18 and found his account had been hacked, but upon logging in, he discovered a surprise in an email?
2026-01-26 13:20
Esports and gaming have developed rapidly, and online games have become a leisure activity suitable for all ages. Their popularity and success have created another career path. Underage teenagers join teams to pursue their professional dreams of becoming players. Players with a bit of good looks and a preference for interacting with the audience choose to step into the live streaming room. At first, it is a part-time job, working for entertainment. As their fans grow, they consider transitioning to a full-time job, devoting themselves wholeheartedly to content creation. On a more unconventional level, they secretly do account boosting for others to earn some pocket money.
No matter what choices are made, online games unknowingly infiltrate daily life, stealing most of one's time. A game lasts about 30 minutes. Competition involves winning and losing, but if the core is unstable and one doesn't know how to detach, one eventually falls into an abyss. It's like gambling, trying to recoup the time lost. One thinks that the stars just won can't be given away to the other party for nothing, and one must work hard to accumulate them back, otherwise it's all for nothing. If not handled properly, it poisons the mind and fosters a strong desire for revenge.
Online games invade the minds of minors
The original purpose of online games is entertainment and consumption. They create another virtual reality, which may be a safe and private space for introverts to escape the frustrations of life. They enter the game to win and enjoy the honor. Without the pressure of face-to-face communication, it is easy to cut off social interaction and isolate oneself from the outside world over time. In severe cases, it can lead to unexpected psychological problems. It is not just about social interaction. If one continues to be depressed, it will affect the maintenance of daily life, how to go to school, how to prepare to enter society. Virtual is virtual and reality is reality. It can even deprive other parts of life of fun.
When it comes to social interactions, minors lack safety awareness, especially with people they meet online. Game friends are often online acquaintances; a few sweet words and gifts can spark a flirtatious relationship. Seeing their compatibility in battle and their ease in conversation offline, their guard drops, and they become involved with someone they can't physically meet. They become devoted, delivering food, transferring money—what you perceive as arguments are actually scams. The person disappears without a trace, leaving behind a broken heart, and ultimately, some even take their own lives. Worst of all, some secretly meet their partners in real life, putting themselves in danger. Therefore, the government has decided to take action to limit minors' gaming time.
Image source: Internet
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