Test server test: The most reasonable equipment for the archer of the Son of the Elemental Flow is actually a tank? (Part 2)
2025-03-14 15:34
Lightning Dagger, Shadow Blade, Dawnbreaker and Broken Army, these four pieces of attack equipment are the way for the Elemental Stream Archer to maximize the output, perfectly passing the early and middle development stages, while not lacking damage in the later stages. Of course, if you want to increase the fault tolerance rate, it is recommended to get double armor, which is always better than Bloodfiend's Wrath with a single piece of armor.
Since Bloodfiend's Wrath itself is also a magic ball equipment, there is really no need to synthesize it in the later stage, and the idea is to change it to a half-tank. In the late stage, when you have collected all six items, you can consider selling the Lightning Dagger and replacing it with the End of the World. Its blood recovery and attack speed bonus will make the combat effect better. In addition, the inscriptions must also be changed. The 10 Red Moons remain unchanged, but 4 Extraction must be brought, and then the shoes are replaced. The attack speed attribute is stacked 180%, which is just the maximum for the ultimate move.
Skills are purely for consumption, normal attacks are the means of harvesting
Considering the skill mechanism of the Elemental Flow Son, the gameplay is slightly inclined to consumption. The second skill has a killing effect, which is useless unless the three-shot burst is triggered. The ultimate move that is praised to the sky, the machine gun speed of the firing, also has the effect of consumption, while the normal attack is used to harvest. The Elemental Flow Son is a shooter who needs attack speed very much. Therefore, it is logical to rely on the magic damage and double speed provided by the Lightning Dagger in the early stage, with the main function of accelerating development. In addition, no one has protective gear in the early stage, and the double resistance is very low. With a Lightning Dagger, the damage is immediately effective.
The second Di Renjie in the canyon
This kind of outfit idea can rewrite the weak fate in the later stage, so as not to be helpless against the front row, and can increase the survival rate. Many players will question the need for meat equipment. Why should a shooter with displacement ability and floating in the air be tied up to make room for armor and lower other values? That's because his positioning is not much different from Di Renjie, and they both look flexible. One has displacement, the other has purification. Their normal attacks and movements are smooth, but they are average to play. After all, crispy skin is crispy skin and cannot be hit easily. Fault tolerance is one of the concerns.
Instead of being torn and puzzled between output and defense, it is better to simply satisfy the values of both aspects. This set of equipment is a very optimal solution, which can be matched with all lineups and can be changed into various types. It should be noted that the experience server is only the initial version, and it is not ruled out that the planners will continue to polish the attributes in the future, and then the equipment will have to be changed again.