The reporting mechanism is against the norm and “never let go”. Will you be warned if you kill teammates’ wild monsters?
2025-01-02 15:27
In order to crack down on those who play badly and those who like to mess up their mentality, the planners have put in a lot of effort. They optimize the mechanism with every season , and even the matching system is changed to a pre-selected lane match. The purpose is to ensure that all players can play in the most ideal position and the most desired lane, to avoid the situation of clashing positions, and practicing heroes in ranked matches is absolutely not allowed.
However, all this is just the first step. The most important thing is the reporting system. It is rumored that the planner intends to add a function to kick people out. If a teammate is idle or playing passively, others have the right to initiate a vote to kick out the teammate who interferes with the normal game. Artificial intelligence will then take over. It has not yet been installed on the official server, but is only being tested on the experience server. However, it has not prevented the official from severely punishing the black sheep who affect the gaming experience.
In the S38 season, the reporting system has increased penalties and a wider range. The starting point is good, but it seems to be accidentally extreme, sparking heated discussions among many players. Because of the system's principle of "it is better to kill by mistake than to let the guilty go", normal communication between players in the game is also regarded as malicious behavior, and they receive system warnings, making them more and more helpless as they play.
Please make the buff be warned of interfering with the jungler's development
In the new season, players didn't pay much attention at first. They sent signals to their teammates or helped guard the wild area as usual. They successfully grabbed resources in the middle, but because of the absence of the assassin, they took gold coins that did not belong to them and were warned. For example, Angela, a teammate, helped the shooter kill a wild monster. She wanted to speed up the opponent's jungle clearing speed. The economy would be shared, but the hero who gave the fatal blow in the end would take a higher amount of gold coins. It was really puzzling that they received a warning for no reason just for the act of "helping". It showed "Angela stole your pig".
Not only that, a mage who was short of mana and needed mana to continue fighting had to move to the jungler's position and beg the other side to give him a buff, but he also received a warning. The most outrageous thing was that returning to the city with full health to clear the minion line and defend the high ground was also treated as a malicious game. The unreasonable system caused extreme disgust among the public, and they rushed to the comment section to complain, saying that if the planners did not fix it and optimize or adjust it as soon as possible, they would quit the game. After all, everyone just wanted to enjoy the fun of the game, communicate normally, and maintain a harmonious environment.