The strong power in the late game does not limit the shooter profession. Gala has built-in armor penetration and he has extraordinary displacement.

2025-07-05 11:53

The strong power in the late game does not limit the shooter profession. Gala has built-in armor penetration and he has extraordinary displacement.


Several versions ago, the canyon partners would pursue heroes that were stronger in the early stages, hoping to win and end the game within six to ten minutes. At that time, the rhythm was slower, and there was no so-called three-way soldier line. The auxiliary did not need to go to the middle lane at the beginning of the game, and helped the mage take the second level first. There were two ideas: stay in the lane with the shooter to develop, or join hands with the assassin to counter-jungle. Grabbing buffs and resources is one of the best ways to collapse the opponent and slow down the enemy's development progress. With economic suppression, everyone is very strong, synthesizing the magic equipment in advance, and the dull shooter can also beat the aggressive heroes. On the other hand, what development can the late-stage heroes talk about?

Kind teammates will give up resources to late-game heroes

Times change unpredictably. It is undeniable that the suppression in the early stage really makes the opponent have no gaming experience at all. After defending for most of the day, the defense towers were destroyed one after another. Five people fought in a group, crossed the tower to kill, and hid in the fountain. Their explosive power was not instantly killed. The degree was very exaggerated. Now the rhythm is accelerated. Maybe the early strength remains unchanged, but the clock is running faster, team battles are frequent, and the bounty of a head is far better than several lines of soldiers. Wouldn’t the heroes rise faster in the later stage and usher in a strong period? It doesn’t matter if you are oppressed in the early stage. As long as you develop steadily and stay to the end, extreme reversal is not a dream.

The treatment of heroes in the later stages is not as bad as you might think. When your teammates learn that you are a powerful player, they will be willing to give up resources, such as wild monsters, soldiers, red and blue buffs, in order to gain economic advantage as quickly as possible and implement the core protection strategy. Four people sacrifice themselves and one person carries the team. In this issue, let’s talk about how heroes become stronger as time goes on.

Shooter: Garo

Gala is a well-known late-stage shooter. In the early stage, she does not have enough mana, no attack speed, no critical strike, no displacement, and a pitifully low survival rate. The only way to protect herself is the summoner skill flash, long-range strong general, and long-range shooting, which is her mechanism advantage. In addition, her passive skill has armor penetration, and triggering a critical strike will cause deceleration. Therefore, she has a place in the development road. The pace of the version is accelerated. As a dull shooter, her appearance rate has decreased, Hou Yi has become popular, and later ushered in the glory of the tank. She has the strongest backup around her, a hard auxiliary and a personal bodyguard. What Gala has to do is to develop quietly until her equipment is formed in the late stage. Two longbow strong generals can send the squishy home. It is also possible to be a five-magic in the late stage.


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