The traps in the masonry game are too deep, and the strength cannot beat the system. The seven-time champion jungler said that he could not reach the king level. (II)
2025-07-26 11:35
It sounds unbelievable that Huahai, the jungler who won seven consecutive championships, could not escape the curse of bricks and stones. Facts have proved that the situation in the middle and low segments has not improved. The star-adding mechanism is only a temporary solution and not a fundamental solution. Victory will indeed add stars, which is heartbreaking for the MVP of the losing side. Although the rank has not dropped, the mentality is frequently messed up and the cooperation is incomplete. If it were a professional player, he would also sigh helplessly that he lost so unfairly.
25 MVPs, the system defaults to being a leader
Why can't I break through the bricks and stones? Why can't I reach the King's rank? Hua Hai simply asked for help on Weibo and asked the players in the random games. The answer was clear. This goes back to the outrageous ELO mechanism. The higher the score, the more stars you get for winning. As a result, the planner never promised that the higher the score, the stronger the teammates. In other words, a strong character like Hua Hai, who failed to lead the team alone, played well. The system must reward him with a high score according to his performance to prevent him from losing stars. He has 25 MVPs in 33 games. Isn't this being targeted by the system?
The scores are frighteningly high, and they are invisible strong people. If you happen to be playing a small account that has not been shelved for many years and has changed seasons many times, your rank will naturally drop and you will be demoted to a brick and stone game. There are two types of low-segment experiences. First of all, one person definitely cannot lead four people. In team competition, you play a mage, with high economy in the early stage and killing people everywhere. If your teammates don't push towers, slow down the pace, don't make good use of advantages to continue team battles, and develop everywhere, wouldn't they force the opponent to catch up with the economy? Even if professional players like Huahai are good at single-handedly catching up and leading the pace, it doesn't mean that their teammates can keep up and are willing to obey him.
Masonry players feel unbalanced
On the contrary, the people in the middle and low ranks hate this kind of "class representative" the most. They are jealous and start to play badly when they can't get resources. They bet on whether you, the strong one, can continue to fly freely without the cooperation of one person. In addition, it is common to encounter a fish-frying opponent in the masonry game. The main account is bored and has no intention of participating in the peak game to catch up with points. There is no plan to rush to the 50 stars of the unparalleled or honorable king. A king's mark is enough to satisfy you. The matching game is all about practicing heroes. Then just play the small account and experience the pleasure of fish-frying. Winning or losing is secondary. The most important thing is to keep getting heads.
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