The upper limit of the new hero Sun Quan is still very high. Which hero should I choose to counter him in high-end games? (Part 3)

2025-08-04 14:03

The upper limit of the new hero Sun Quan is still very high. Which hero should I choose to counter him in high-end games? (Part 3)


Haiyue pulled people into the illusion and fought alone. Without his teammates, Sun Quan's survival rate dropped by 90%. Perhaps some players lacked confidence in their own operation and did not dare to fight alone with full blood. What if the skills were cooled down and the mid-lane could not cast spells, how could he beat a shooter with normal attacks? Can the difficulty of getting started be further reduced?

If you pursue simplicity and brutality, the remaining option is to use your own little fox as a tank, and use the 2, 3, and 1 combo to kill instantly. The restraint index is not high, but he will be dizzy by the love lock, which basically guarantees the hit rate of other skills. It is a single burst, and in team battles, pay attention to Sun Quan's movements, otherwise the damage will be shared, and Sun Quan still dares to counterattack.

Kai, Haiyue, and Tanji—all three of them non-Marksman classes—are serious about laning in the development lane. How should they handle Sun Quan's five-layer full buff? Remember not to wander around him when you're low on health. If you're sure of a kill, simply leap to the coordinates and harvest them. The economic gap is so large that even if you want to run, you can't.

Yu Ji

As we all know, archers need to be immune to Sun Quan's high output. So far, only Yu Ji can do this. No matter which side takes the initiative, she will kill Sun Quan by surprise. He has a big jump, and Yu Ji's second skill offsets all physical damage. If he starts with Yu Ji's big move, a kick and roll to control the opponent, you can easily interrupt his skills, and finally catch up with him. It's easy to get the head, and Sun Quan is completely defeated in all aspects.

As an auxiliary accompanying the shooter in battle, you should use more heroes with small control, such as Zhang Liang's binding or magic wall, and Shao Siyuan's passive kicking. These small controls are most suitable for controlling Sun Quan's ultimate move. For the jungle position, consider choosing burst-type heroes, such as Jing and Lanling King. Sun Quan, who is a melee fighter, is most afraid of being approached by others. This is his contradiction. He has the means to fight in close combat, but is afraid of being rushed. Before the ultimate move is released, he has no displacement and can be easily restrained.

The new hero is powerful, but not unsolvable, and his mechanism is quite easy to control. His stats are not as high as imagined. Facing the difficult Sun Quan, it is probably because the player is too strong in operating him. His advantage lies in the fault tolerance of the magic ball flow, rather than simply high damage. If it is dragged to the late stage, wouldn't he be dominated by stupid shots? Every time you attack, get the maximum critical hit, pay attention to your positioning, have a high frequency of normal attacks, and it's okay to get a triple kill.


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