The mage's ultimate skill made Kaihuang stand there in a daze, and Haiyue and Ganjiang punished Angela. (Part 2)
2025-08-18 13:41
Every time you select a hero, picking first exposes your weaknesses and signals the opponent's upcoming control strategy. For example, if both teams forget to ban Zhuang Zhou, bringing out Wang Zhaojun is a clear signal to the opponent that your team's lineup is primarily control-focused. Any common sense would suggest filling in Zhuang Zhou to provide a ranged control breakout. The same principle applies to Diao Chan: despite knowing she has multiple ranges, she's most afraid of facing Zhang Liang and Donghuang Taiyi. Even so, she decisively bans them before selecting them, witnessing their destruction. By empathizing, she likely anticipates the opponent will deploy numerous aggressive heroes, allowing them to quickly communicate how to adjust the lineup.
For a third-floor mage, it is best to use control as the gameplay strategy.
The second pick is to fill in, so what do you usually do if you're stuck in the middle position? In the second case, the opponent picked Zhuge Liang, Liu Chan, and Diao Chan. It's your turn to play mid lane. Only three heroes are available, and your teammates have Lan and Irene. Coordination seems difficult, and the factors you can consider are very limited. The only information you can analyze is that the enemy lineup is short-legged and afraid of frequent control. So, extend this thinking to the focus of this game: the strongest tool mage in the current version happens to be Zhen Ji, so you should decisively lock on.
Maybe the opponent doesn't know how to adapt well, and took out Marco Polo in the development lane, a discarded piece in this season's version. It is difficult for him and Liu Chan to cut into the back row, and they catch Irene's targeting. With Yaomei possessing the shield, it is difficult to deal with. They should switch to Gala's long-range attack, breaking the shield and slowing down first. It is always the peak game, and the combat environment tells you that your own interests are the biggest premise. So they took Marco Polo with double resistance and double displacement, and suffered a miserable defeat with a score of 5.8. Irene took the MVP of the game with a score of 13.5.
For damage, look for Gan Jiang; for targeted attacks, look for Hai Yue
Regarding Case 3, there's no room for Zhen Ji. Against Shao Siyuan, Kai, Mi Yue, and Angela, no amount of control is effective. Furthermore, our team has Ji Xiaoman, Niu Mo, Hei, and Yuan Liu Zhi Zi, but lacks a mid laner. The overall combination offers decent control, but poses a limited threat to Kai. Analyzing the lineup suggests two approaches. The first is to increase damage output. Gan Jiang and Mo Ye offer turret-like damage output, stacking their passives to punish Angela, and Kai, who has increased defense after his enchantment. The second option is Hai Yue, who not only provides damage but can also draw key players away. With Kai out, there's no frontline available, leaving the team free to engage in the outfield battle.