Is the darling of the newbies not worthy of the formal stage? KPL players use operational details to refresh players' cognition. (Part 2)

2025-09-12 14:11

Is the darling of the newbies not worthy of the formal stage? KPL players use operational details to refresh players' cognition. (Part 2)


With an 11% appearance rate in professional tournaments and a whopping 53% win rate, how does this compare to pub players? Across all tiers, it's around 26%, with a win rate below 50%, hovering around 48%. Why is there such a stark difference between this and the players' performance?

KPL Xiao Qiao takes survival as the most important premise

This isn't entirely due to the "skills increase the ceiling" argument; perhaps it's a difference in playstyle and thinking. In pubs, players tend to fight solo, and situations are frequent, attacking anyone they see and being very competitive. In competitive games, they don't have that close-knit teamwork, but rather prefer to cooperate with each other. A midlaner won't be left alone. In pubs, on the other hand, after clearing the lane, they'll simply wander between mid and development lanes, preferring to hunker down and pick off individuals, ignoring the jungler. This leaves them with no chance to counterattack against assassins, especially when their opponent is a Lanling King, who possesses invisibility and can kill you before you reveal your vision. He's terrifying, and can even team up with tanks and tower dive to kill, making him a nightmare for squishy heroes. Trying to counterattack them always results in a death sentence.

Secondly, their builds are inflexible. Their goal is to stack burst damage, risking their lives to earn money. They die countless times, and no matter how far behind they are financially, they think that buying six pieces of gear will be the perfect time for revenge. The question is, can they really guarantee that they can survive until the late game? How can they even think about seeking revenge if their lives are not guaranteed?

Didn't buy Nightmare to restrain the blood-recovering hero

When dealing with Lanling King, players, judging from their actions and the map, suspect they're being targeted. They'd rather sacrifice some money and upgrade to tanky gear to increase their survivability. With the cooperation of their teammates, their chances of counterattacks are also high. What equipment did a KPL-level Xiao Qiao buy? First, she chose resistance boots. Then, she added the Book of the Gods to avoid being consumed by Nuwa and Luban No. 7, which required frequent returns to base for sustain. Finally, she chose the Moonlit Glory, specifically to punish Lanling King's one-shot kills. She could swap with Zhire at any time, and only then did she buy damage-dealing gear.

The question is, why didn't Changsheng consider using Nightmare to counter the health recovery when facing two vampires, Cao Cao and Luban No. 7? If this were a pub game, he would have been scolded by his teammates, who would have simply said that survival was above all else. His thinking was clear: to be wary of Lanling King, he naturally prioritized self-preservation and endurance. And with the extra health bonus, he could only output if he survived, so frequent sudden deaths made any countermeasures useless.


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